Cursed Mad Bunny ( Mad_Bunny_K )
| ID 28901 |
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Цена покупки: 20 zeny | Цена продажи: 10 zeny | Вес: 10 | Слоты: Не указано | ||||||||||||||||||||||||||||||||||||||||||||||
| Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. | Подтип: Не указано | Пол: Оба | Локации: Щит | |||||||||||||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: Не указано | |||||||||||||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: 1 | Мин. Уровень Снаряжения: 1 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||||||||||||
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O macabro coelhinho de Piamette que serve como escudo de mentirinha até para os mais iniciantes. A aparência meio esquisita e remendada mostra que a própria Piamette o confeccionou; mas ela colocou tanto enchimento que ele ficou enorme, quase do tamanho dela. E se as manchas vermelhas são sangue ou não, é melhor nem saber. Sebuah boneka yang digunakan Piamette untuk menyerang dan bertahan? A rag doll that Piamette uses for both offense and defense. It looks so real and alive! A rag doll that Piamette is using for both attack and defense? Все Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
bonus bAspd,3;
bonus bAtkRate,5;
bonus bMatkRate,5;
bonus bShortWeaponDamageReturn,10;
bonus5 bAutoSpellWhenHit,"NPC_MAGICMIRROR",8,100,BF_MAGIC,0;
.@r = getrefine();
if (.@r>=7) {
bonus bBaseAtk,5;
bonus bMatk,5;
}
if (.@r>=9) {
bonus bBaseAtk,15;
bonus bMatk,15;
}
if (.@r>=12) {
bonus bCritical,10;
bonus bNoCastCancel;
}
Справка по Скрипту
bAspd
Бонус Предмета
bAspd
Сигнатура:
Описание:
Attack speed + n
bAtkRate
Бонус Предмета
bAtkRate
Сигнатура:
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Бонус Предмета
bMatkRate
Сигнатура:
Описание:
Magical attack power + n%
bShortWeaponDamageReturn
Бонус Предмета
bShortWeaponDamageReturn
Сигнатура:
Описание:
Reflects n% of received melee damage back to the enemy that caused it
bonus5
Команда
bonus5
Сигнатура:
Описание:
These commands are meant to be used in item scripts. They will probably work
outside item scripts, but the bonus will not persist for long. They, as
expected, refer only to an invoking character.
kind in ''.
bAutoSpellWhenHit
Бонус Предмета
bAutoSpellWhenHit
Сигнатура:
Описание:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bBaseAtk
Бонус Предмета
bBaseAtk
Сигнатура:
Описание:
Basic attack power + n
bMatk
Бонус Предмета
bMatk
Сигнатура:
Описание:
Magical attack power + n
bCritical
Бонус Предмета
bCritical
Сигнатура:
Описание:
Critical + n
bNoCastCancel
Бонус Предмета
bNoCastCancel
Сигнатура:
Описание:
Prevents casting from being interrupted when hit (does not work in GvG)
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано
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Не указано Не указано |
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