Item Details

Duel Dragon Hat [1] ( Duel_Dragon_Hat )

ID 400052 Duel Dragon Hat [1]
Duel Dragon Hat [1] Цена покупки: 200000 zeny Цена продажи: 100000 zeny Вес: 50 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (верхний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 2
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 130 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Direto das páginas dos livros de história para a sua cabeça, esse Elmo de Dragão Esmeralda é o toque final que faltava no seu look!
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Resistência aos Rejeitados +15%.
Resistência a propriedade Fogo +10%.
Dano físico e mágico contra os Rejeitados +15%.
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Refino +7 ou mais:
Resistência aos Rejeitados +15% adicional.
Dano físico e mágico contra os Rejeitados +15% adicional.
Refino +8 ou mais:
Resistência a propriedade Fogo +15% adicional.
Refino +9 ou mais:
Resistência aos Rejeitados +20% adicional.
Dano físico e mágico contra os Rejeitados +20% adicional.
Refino +10 ou mais:
O usuário não pode ser empurrado.
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Rejeitados afetados:
A013-Caput, A013-Dolor, A013-Bellare e Miguel.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 2 DEFM: 0
Peso: 50
Nível necessário: 130
Classes: Todas


Type: Equipment
Class: Headgear
Position: Upper
Defense: 2
Weight: 50
Requires Level: 130
Usable By: All Jobs
Damage from fire property attack -10%
Damage to monster on [2nd Os Search] when physical or magical attacking +15%
Damage from monster on [2nd Os Search] - 15%
If its refine level is 7 or above, additionally
Damage to monster on [2nd Os Search] when physical or magical attacking +15%
Damage from monster on [2nd Os Search] - 15%
If its refine level is 9 or above, additionally
Damage from fire property attack -15%
If its refine level is 9 or above, additionally
Damage to monster on [2nd Os Search] when physical or magical attacking +20%
Damage from monster on [2nd Os Search] - 20\%
If its refine level is 10 or above, additionally damage to [Miguel] +100%%
Prevents knock-back effect.

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
.@a = ((.@r >= 9) ? 50 : ((.@r >= 7) ? 30 : 15));
.@b = ((.@r >= 10) ? 150 : ((.@r >= 9) ? 50 : ((.@r >= 7) ? 30 : 15)));
bonus2 bSubEle,Ele_Fire,10;
bonus2 bAddDamageClass,20346,.@b;
bonus2 bAddDamageClass,20347,.@b;
bonus2 bAddDamageClass,20348,.@a;
bonus2 bAddDamageClass,20349,.@a;
bonus2 bAddDamageClass,20350,.@a;
bonus2 bAddMagicDamageClass,20346,.@b;
bonus2 bAddMagicDamageClass,20347,.@b;
bonus2 bAddMagicDamageClass,20348,.@a;
bonus2 bAddMagicDamageClass,20349,.@a;
bonus2 bAddMagicDamageClass,20350,.@a;
bonus2 bAddDefMonster,20346,.@a;
bonus2 bAddDefMonster,20347,.@a;
bonus2 bAddDefMonster,20348,.@a;
bonus2 bAddDefMonster,20349,.@a;
bonus2 bAddDefMonster,20350,.@a;
if (.@r>=8)
   bonus2 bSubEle,Ele_Fire,15;
if (.@r>=10)
   bonus bNoKnockback;
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bSubEle Бонус Предмета
bSubEle
Сигнатура:
bonus3 bSubEle,e,x,bf;
Описание:
+x% damage reduction against attack element e with trigger criteria bf
bAddDamageClass Бонус Предмета
bAddDamageClass
Сигнатура:
bonus2 bAddDamageClass,mid,x;
Описание:
+x% physical damage against monster mid
bAddMagicDamageClass Бонус Предмета
bAddMagicDamageClass
Сигнатура:
bonus2 bAddMagicDamageClass,mid,x;
Описание:
+x% magical damage against monster mid
bAddDefMonster Бонус Предмета
bAddDefMonster
Сигнатура:
bonus2 bAddDefMonster,mid,x;
Описание:
+x% physical damage reduction against monster mid
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bNoKnockback Бонус Предмета
bNoKnockback
Сигнатура:
bonus bNoKnockback;
Описание:
Character is no longer knocked back by enemy skills with such effect
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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано