Item Details

Cute Frog Raincoat [1] ( Cute_Frog_Raincoat )

ID 450180 Cute Frog Raincoat [1]
Cute Frog Raincoat [1] Цена покупки: zeny Цена продажи: 0 zeny Вес: 10 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Броня
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 120
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Uma capa de chuva bem fofinha no tamanho P. Apesar de ter o formato de um sapo, ela não parece te proteger apenas da chuva!
--------------------------
Indestrutível em batalha.
--------------------------
HP e SP máx. +20%.
Efetividade de cura +50%.
--------------------------
Refino +5 ou mais:
DEF +150.
Velocidade de ataque +5%.
Refino +7 ou mais:
DEF +150 adicional.
Velocidade de ataque +5% adicional.
--------------------------
Ao aprender [Invocação das Marés] nv.1:
Habilita [Gênese] nv.5.
--------------------------
Ao aprender [Lambida] nv.5:
HP e SP máx. +30% adicional.
--------------------------
A cada nível de [Banho de Lambidas]:
Esquiva +20.
--------------------------
A cada nível de [Festa do Camarão]:
Conjuração variável de [Chuva de Mariscos] e [Festa do Camarão] -10%.
--------------------------
Tipo: Armadura
DEF: 50 DEFM: 15
Peso: 50
Nível necessário: 100
Classes: Todas

Jas Hujan yang merupakan Best Seller di Rune Midgard Kingdom pada saat musim hujan.
------------------------
Max HP +5%,
Max SP +5%,
Healing +50%.
------------------------
Jika level tempa +9 atau lebih,
Def +150, ASPD +5%.
------------------------
Jika level tempa +13 atau lebih,
Def +150, ASPD +5%.
Max HP +15%,
Max SP +15%.
------------------------
Saat skill Spirit of Sea level 1 atau lebih,
Bisa menggunakan Clearance lv 5.
------------------------
Mengurangi Variable Cast 10% tiap level skill Tasty Shrimp Party.
------------------------
Saat Skill Grooming Lv 5, Max HP +30%, Max SP+30%.
------------------------
Flee +20 Per skill level Purring
------------------------
Jenis : Equipment
Posisi : Armor
Def : 50
Berat : 50
Syarat Lv : 100
Job : Semua Job

A cute raincoat with a green frog-like hood as a popular brand in the Rune Midgartz Kingdom.
Selected as one of the favorite Doram wear for 3 consecutive years.

MaxHP + 20%, MaxSP + 20%, Healing + 50%.
When refined to +5 or higher, DEF + 150, attack speed + 5%.
When refined to +7 or higher, additional DEF + 150, additional attack speed + 5%.

When Spirit of Sea is learned to lv 1 or higher, can use Clearance lv5.
Reduce variable casting by 10% per skill level of Tasty Shrimp Party learned.
When casting Grooming lv5, MaxHP + 30%, MaxSP + 30%.
FLEE + 20 per skill level of Purring learned.

Type : Armor Defense : 50
Weight : 50
Required Level : 100
Class : All

A cute green raincoat with a frog face hood. The most popular fashion item among Doram for the past 3 years.
-------------
Max HP +10%, Max SP +10%, HP recovery +50%.

[If refine rate is +9 or higher]
DEF +150, ASPD increases (Attack Delay -5%).

[If refine rate is +11 or higher]
DEF +150 additionally, ASPD increases (Attack Delay -5% additionally).

[If [Spirit Of Sea] LV is 1]
Enables [Clearance] (LV 5).

[For every [Tasty Shrimp Party] LV]
Variable Cast Time of skills [Fresh Shrimp], [Bunch of Shrimp], [Tuna Belly], [Tuna Party], [Grooming], [Purring], [Tasty Shrimp Party] -3%.

[If [Grooming] LV is 5]
Max HP +10%, Max SP +20%.

Flee +10 for every [Purring] LV.
-------------
Jobs: Armor
Defense: 50
Weight: 50
Required Level: 100
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxHPrate,10;
bonus2 bMagicAddRace,RC_All,getskilllv("SU_NYANGGRASS")*8;
bonus2 bSkillAtk,"SU_CN_METEOR",getskilllv("SU_MEOWMEOW")*10;
if (getskilllv("SU_SPIRITOFLAND") == 1)
   skill "WZ_QUAGMIRE",5;
if (getskilllv("SU_CHATTERING") == 5)
   bonus bAspdRate,10;
if (.@r>=5) {
   bonus bDef,150;
   bonus bMdef,15;
}
if (.@r>=7) {
   bonus bDef,150;
   bonus bMdef,15;
}
if (.@r>=10) {
   bonus bMaxHP,5000;
   bonus2 bMagicAtkEle,Ele_Neutral,15;
}
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMagicAddRace Бонус Предмета
bMagicAddRace
Сигнатура:
bonus2 bMagicAddRace,r,x;
Описание:
+x% magical damage against race r
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bSkillAtk Бонус Предмета
bSkillAtk
Сигнатура:
bonus2 bSkillAtk,sk,n;
Описание:
Increases damage of skill sk by n%
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bDef Бонус Предмета
bDef
Сигнатура:
bonus bDef,n;
Описание:
Equipment DEF + n
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
bMaxHP Бонус Предмета
bMaxHP
Сигнатура:
bonus bMaxHP,n;
Описание:
MaxHP + n
bMagicAtkEle Бонус Предмета
bMagicAtkEle
Сигнатура:
bonus2 bMagicAtkEle,e,x;
Описание:
Increases damage of e element magic by x%
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

Не указано

Не указано

Не указано

Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано