Item Details

3D Glasses ( 3D_Glasses )

ID 5788 3D Glasses
3D Glasses Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 10 Слоты: Не указано
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Головной убор (средний)
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 1
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 1 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: Не указано Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Óculos misteriosos, inventado pelo Feiticeiro James Camarão, para que as pessoas, ao ler seu livro, 'Ah, vá! Tá... ', acreditassem que as imagens dele estavam saltando para fora das páginas. Quando você o coloca, além de um estranho desejo de comer pipoca, você tem a incrível sensação de que as coisas ao seu redor estão mais reais do que eram antes. Parece até que este golpe vindo em sua direção pode lhe atingir... Opa! E não é que pode mesmo? Se abaixe aí!
Resistência a propriedade Neutro +5%.
Dano mágico contra a raça Amorfo +4%.
Tipo: Equip. para Cabeça
Equipa em: Meio
Defesa: 1
Peso: 10
Nível necessário: 10
Classes: Todas

Kaca mata Misteri mampu menampilkan objek scara stereoscopic
Kelas Swordman, Kelas Merchant, Kelas Archer, Gunslinger, ATK meningkat dalam jumlah tertentu
Kelas Magician, Kelas Acolyte, Ninja, Soul Linker, MATK meningkat dalam jumlah tertentu
Kelas Thief, Flee meningkat dalam jumlah tertentu
Novice, super Novice, Taekwon, Taekwon master, HP and SP meningkat dalam jumlah tertentu
Jenis : Pelindung kepala Defense : 1
Digunakan di: Middle Berat : 10
Level Persyaratan : 1
Untuk Profesi : Semua Profesi

Mysterious glasses which are said to show objects stereoscopically.
Increase 4% of the Magical Damage inflicted to Formless type monsters.
Reduces Neutral elemental damage received by 5%.
Class : Headgear
Defense : 1
Location : Middle
Weight : 20
Required Level : 10
Jobs : All Jobs

Mysterious glasses which are said to show objects stereoscopically.
Reduces Neutral elemental damage received by 5%
Magical Damage to Neutral Monsters +4%
Class: Headgear
Location: Middle
Defense: 1
Weight: 0
Required Level: 1
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Нет
Можно обменять? Нет
Можно обменять с партнером? Да
Можно продать NPC? Нет
Можно поместить в тележку? Нет
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Нет
Можно отправить по почте? Нет
Можно выставить на аукцион? Нет
Задержка
Не указано
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
   bonus bBaseAtk,3+(BaseLevel/30);
}
if (BaseClass == Job_Thief) {
   bonus bFlee,1+(BaseLevel/30);
}
if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) {
   bonus bMatk,3+(BaseLevel/30);
}
if (Class == Job_Novice || Class == Job_SuperNovice || (BaseJob == Job_Taekwon && Class != Job_Soul_Linker)) {
   bonus bMaxHP,100+(BaseLevel/30)*30;
   bonus bMaxSP,50+(BaseLevel/30);
}
Справка по Скрипту
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Бонус Предмета
bBaseAtk
Сигнатура:
bonus bBaseAtk,n;
Описание:
Basic attack power + n
bFlee Бонус Предмета
bFlee
Сигнатура:
bonus bFlee,n;
Описание:
Flee + n
bMatk Бонус Предмета
bMatk
Сигнатура:
bonus bMatk,n;
Описание:
Magical attack power + n
bMaxHP Бонус Предмета
bMaxHP
Сигнатура:
bonus bMaxHP,n;
Описание:
MaxHP + n
bMaxSP Бонус Предмета
bMaxSP
Сигнатура:
bonus bMaxSP,n;
Описание:
MaxSP + n
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Нет Не указано 1 Детали

Не указано