Item Details

3D Glasses ( 3D_Glasses )

ID 5788 3D Glasses
3D Glasses Prix d'achat: 20 zeny Prix de vente: 10 zeny Poids: 10 Emplacements: Non spécifié
Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. Sous-type: Non spécifié Genre: Les deux Lieux: Équipement de tête (Milieu)
Attaque: Non spécifié Attaque magique: Non spécifié Portée: Non spécifié Défense: 1
Niveau d'arme: Non spécifié Niveau d'armure: 1 Niveau d'équipement min.: 1 Niveau d'équipement max.: Non spécifié
Affûtage: Non spécifié Améliorable: Non spécifié Élément: Neutre Classes: Non spécifié

Óculos misteriosos, inventado pelo Feiticeiro James Camarão, para que as pessoas, ao ler seu livro, 'Ah, vá! Tá... ', acreditassem que as imagens dele estavam saltando para fora das páginas. Quando você o coloca, além de um estranho desejo de comer pipoca, você tem a incrível sensação de que as coisas ao seu redor estão mais reais do que eram antes. Parece até que este golpe vindo em sua direção pode lhe atingir... Opa! E não é que pode mesmo? Se abaixe aí!
Resistência a propriedade Neutro +5%.
Dano mágico contra a raça Amorfo +4%.
Tipo: Equip. para Cabeça
Equipa em: Meio
Defesa: 1
Peso: 10
Nível necessário: 10
Classes: Todas

Kaca mata Misteri mampu menampilkan objek scara stereoscopic
Kelas Swordman, Kelas Merchant, Kelas Archer, Gunslinger, ATK meningkat dalam jumlah tertentu
Kelas Magician, Kelas Acolyte, Ninja, Soul Linker, MATK meningkat dalam jumlah tertentu
Kelas Thief, Flee meningkat dalam jumlah tertentu
Novice, super Novice, Taekwon, Taekwon master, HP and SP meningkat dalam jumlah tertentu
Jenis : Pelindung kepala Defense : 1
Digunakan di: Middle Berat : 10
Level Persyaratan : 1
Untuk Profesi : Semua Profesi

Mysterious glasses which are said to show objects stereoscopically.
Increase 4% of the Magical Damage inflicted to Formless type monsters.
Reduces Neutral elemental damage received by 5%.
Class : Headgear
Defense : 1
Location : Middle
Weight : 20
Required Level : 10
Jobs : All Jobs

Mysterious glasses which are said to show objects stereoscopically.
Reduces Neutral elemental damage received by 5%
Magical Damage to Neutral Monsters +4%
Class: Headgear
Location: Middle
Defense: 1
Weight: 0
Required Level: 1
Jobs: All

Tous

Non spécifié

Drapeaux
Peut-il être ajouté à une boutique d'achat de joueur ? Non
Invoque un monstre ? Non
Fait partie d'un conteneur ? Non
Possède une pile unique ? Non
Se lie à l'équipement ? Non
Annonce le drop ? Non
Est consommé à l'utilisation ? Oui
A un effet au sol ? Non
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Remplacer Non spécifié
Peut être jeté ? Non
Peut être échangé ? Non
Peut être échangé avec le partenaire ? Oui
Peut être vendu à un PNJ ? Non
Peut être placé dans le chariot ? Non
Peut être placé dans le stockage ? Oui
Peut être placé dans le stockage de guilde ? Non
Peut être envoyé par courrier ? Non
Peut être mis aux enchères ? Non
Délai
Non spécifié
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
   bonus bBaseAtk,3+(BaseLevel/30);
}
if (BaseClass == Job_Thief) {
   bonus bFlee,1+(BaseLevel/30);
}
if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) {
   bonus bMatk,3+(BaseLevel/30);
}
if (Class == Job_Novice || Class == Job_SuperNovice || (BaseJob == Job_Taekwon && Class != Job_Soul_Linker)) {
   bonus bMaxHP,100+(BaseLevel/30)*30;
   bonus bMaxSP,50+(BaseLevel/30);
}
Références du Script
if Commande
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Exemple:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Bonus d’Objet
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bFlee Bonus d’Objet
bFlee
Signature:
bonus bFlee,n;
Description:
Flee + n
bMatk Bonus d’Objet
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bMaxHP Bonus d’Objet
bMaxHP
Signature:
bonus bMaxHP,n;
Description:
MaxHP + n
bMaxSP Bonus d’Objet
bMaxSP
Signature:
bonus bMaxSP,n;
Description:
MaxSP + n
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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Références du Script

Aucune référence documentée n’a été détectée dans ce script.

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Raffinage Groupe Niveau de l'objet Affûtage Niveau d'arme Niveau d'armure Détails
Raffinage Armure 1 Non Non spécifié 1 Détails

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