Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
397 2 bonus2 bSkillCooldown,"RL_HEAT_BARREL",-4000; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-2000; Details
403 2 bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-1000; bonus bLongAtkRate,5; Details
404 2 bonus2 bSkillCooldown,"KO_ZANZOU",-3000; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMag... Details
405 2 bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-3000; Details
408 2 bonus bFlee,5; bonus2 bSubEle,Ele_Fire,10; Details
409 2 bonus2 bSkillCooldown,"SU_SV_STEMSPEAR",-1000; Details
410 2 bonus2 bSkillCooldown,"SJ_DOCUMENT",-2000; Details
411 2 bonus2 bSkillCooldown,"SP_SOULREAPER",-2000; Details
420 2 bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES); Details
421 2 bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES); Details
422 2 bonus bBaseAtk,getequiprefinerycnt(EQI_SHOES); Details
423 2 bonus bMatkRate,getequiprefinerycnt(EQI_SHOES)/2; bonus bVariableCastrate,-(getequiprefinerycnt(EQI_SHOES)/2); Details
424 2 bonus bCritical,getequiprefinerycnt(EQI_SHOES)/2; Details
429 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxSPrate,10+.@r; bonus bFlee,10+.@r; Details
430 2 bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; Details
431 2 bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; Details
432 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10+.@r; bonus bMatkRate,2+.@r; Details
433 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,10; if (.@r >= 7) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubE... Details
434 2 .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMatkRate,10; if (.@r >= 7) { bonus2 bSubEle,Ele_Earth,15; bonus2 bSubE... Details
438 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,15; bonus2 bIgnoreDefRaceRate,RC_Player_... Details