Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
4492 2 bonus bCritAtkRate,-5; bonus bShortAtkRate,10; bonus bAspdRate,10; bonus bCritical,-5; Details
4493 2 bonus bShortAtkRate,15; bonus bLongAtkRate,-7; bonus bAspdRate,15; bonus bHit,-25; Details
4494 2 bonus2 bSubRace,RC_Player_Human,-7; bonus2 bSubRace,RC_Player_Doram,-7; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagi... Details
4495 2 bonus bMdef,50; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Angel,3; Details
4496 2 bonus bAspdRate,15; bonus2 bSubRace,RC_Player_Human,40; skill "PA_GOSPEL",1; Details
4497 2 bonus bAspdRate,15; bonus2 bSubRace,RC_Player_Human,40; skill "PA_GOSPEL",1; Details
4498 2 bonus bAspdRate,15; bonus2 bSubRace,RC_Player_Human,40; skill "PA_GOSPEL",1; Details
4499 2 bonus bAspdRate,15; bonus2 bSubRace,RC_Player_Human,40; skill "PA_GOSPEL",1; Details
4500 2 bonus bAspdRate,15; bonus2 bSubRace,RC_Player_Human,40; skill "PA_GOSPEL",1; Details
4501 2 bonus2 bSkillHeal,"AL_HEAL",5; bonus2 bSkillHeal,"PR_SANCTUARY",5; bonus2 bSkillHeal,"AM_POTIONPITCHER",5; bonus2 bSk... Details
4502 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPrecovRate,12*(.@r/3); bonus bSPrecovRate,8*(.@r/3); Details
4503 2 .@r = getequiprefinerycnt(EQI_SHOES); bonus bMaxHPrate,2*(.@r/4); bonus bMaxSPrate,.@r/4; Details
4505 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bAddEffWhenHit,Eff_Freeze,2000; bonus2 ... Details
4506 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bAddEffWhenHit,Eff_Freeze,1000; bonus2 ... Details
4507 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,80; bonus2 bSkillAtk,"WH_GALESTORM",5*(.@r/2); bonus2 bSkillA... Details
4510 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bPAtk,.@r/2; bonus bBaseAtk,2*(.@r/2); bonus2 bSkillAtk,"NC_VULCANARM"... Details
4511 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,80; bonus2 bSkillAtk,"CD_FRAMEN",5*(.@r/2); bonus2 bSkillAtk,"AB... Details
4512 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"SHC_IMPACT_CRATER",4*(.@r/2); bonus2 bSkillAtk,"SHC_DANCIN... Details
4513 2 bonus bVariableCastrate,-10; bonus bDelayrate,-5; bonus2 bHPDrainRate,30,3; bonus2 bSkillAtk,"RK_DRAGONBREATH",BaseLe... Details
4514 2 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,20*(.@r/2); bonus2 bMagicAddRace,RC_All,7*(.@r/3); Details