Motaro's Horn (OSM) [1] ( Motaro_Horn_EXE )
| ID 15848 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 20 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Oberes Kopfbedeckung | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 30 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 1 | Min. Ausrüstungslevel: 50 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
bonus bStr,3;
bonus bLuk,3;
bonus bBaseAtk,10;
bonus bMdef,10;
bonus2 bSkillAtk,"KN_PIERCE",10;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",10;
if (getskilllv("KN_SPEARMASTERY") == 10)
skill "CR_SPEARQUICKEN",5;
if (.@r>=7) {
bonus bDef,15;
bonus2 bSkillAtk,"KN_PIERCE",20;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",20;
}
if (.@r>=8) {
bonus bFlee,15;
bonus2 bSkillAtk,"KN_PIERCE",30;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",30;
}
if (.@r>=9) {
bonus bBaseAtk,15;
bonus2 bSkillAtk,"KN_PIERCE",40;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",40;
}
if (.@r>=10) {
bonus bAspdRate,5;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"KN_PIERCE",50;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50;
}
Skriptreferenzen
bStr
Gegenstandsbonus
bStr
Signatur:
Beschreibung:
STR + n
bLuk
Gegenstandsbonus
bLuk
Signatur:
Beschreibung:
LUK + n
bBaseAtk
Gegenstandsbonus
bBaseAtk
Signatur:
Beschreibung:
Basic attack power + n
bMdef
Gegenstandsbonus
bMdef
Signatur:
Beschreibung:
Equipment MDEF + n
bSkillAtk
Gegenstandsbonus
bSkillAtk
Signatur:
Beschreibung:
Increases damage of skill sk by n%
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
getskilllv
Befehl
getskilllv
Signatur:
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Beispiel:
bDef
Gegenstandsbonus
bDef
Signatur:
Beschreibung:
Equipment DEF + n
bFlee
Gegenstandsbonus
bFlee
Signatur:
Beschreibung:
Flee + n
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
bLongAtkRate
Gegenstandsbonus
bLongAtkRate
Signatur:
Beschreibung:
Increases damage of long ranged attacks by n%
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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