Motaro's Horn (OSM) [1] ( Motaro_Horn_EXE )
| ID 15848 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 20 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Equipo de la cabeza superior | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 30 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 50 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
bonus bStr,3;
bonus bLuk,3;
bonus bBaseAtk,10;
bonus bMdef,10;
bonus2 bSkillAtk,"KN_PIERCE",10;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",10;
if (getskilllv("KN_SPEARMASTERY") == 10)
skill "CR_SPEARQUICKEN",5;
if (.@r>=7) {
bonus bDef,15;
bonus2 bSkillAtk,"KN_PIERCE",20;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",20;
}
if (.@r>=8) {
bonus bFlee,15;
bonus2 bSkillAtk,"KN_PIERCE",30;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",30;
}
if (.@r>=9) {
bonus bBaseAtk,15;
bonus2 bSkillAtk,"KN_PIERCE",40;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",40;
}
if (.@r>=10) {
bonus bAspdRate,5;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"KN_PIERCE",50;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50;
}
Referencias del Script
bStr
Bono de Ítem
bStr
Firma:
Descripción:
STR + n
bLuk
Bono de Ítem
bLuk
Firma:
Descripción:
LUK + n
bBaseAtk
Bono de Ítem
bBaseAtk
Firma:
Descripción:
Basic attack power + n
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
Descripción:
Increases damage of skill sk by n%
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
getskilllv
Comando
getskilllv
Firma:
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Ejemplo:
bDef
Bono de Ítem
bDef
Firma:
Descripción:
Equipment DEF + n
bFlee
Bono de Ítem
bFlee
Firma:
Descripción:
Flee + n
bAspdRate
Bono de Ítem
bAspdRate
Firma:
Descripción:
Attack speed + n%
bLongAtkRate
Bono de Ítem
bLongAtkRate
Firma:
Descripción:
Increases damage of long ranged attacks by n%
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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