Motaro's Horn (OSM) [1] ( Motaro_Horn_EXE )
| ID 15848 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 20 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Équipement de tête (Haut) | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 30 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 1 | Niveau d'équipement min.: 50 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: Non spécifié | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
bonus bStr,3;
bonus bLuk,3;
bonus bBaseAtk,10;
bonus bMdef,10;
bonus2 bSkillAtk,"KN_PIERCE",10;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",10;
if (getskilllv("KN_SPEARMASTERY") == 10)
skill "CR_SPEARQUICKEN",5;
if (.@r>=7) {
bonus bDef,15;
bonus2 bSkillAtk,"KN_PIERCE",20;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",20;
}
if (.@r>=8) {
bonus bFlee,15;
bonus2 bSkillAtk,"KN_PIERCE",30;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",30;
}
if (.@r>=9) {
bonus bBaseAtk,15;
bonus2 bSkillAtk,"KN_PIERCE",40;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",40;
}
if (.@r>=10) {
bonus bAspdRate,5;
bonus bLongAtkRate,5;
bonus2 bSkillAtk,"KN_PIERCE",50;
bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50;
}
Références du Script
bStr
Bonus d’Objet
bStr
Signature:
Description:
STR + n
bLuk
Bonus d’Objet
bLuk
Signature:
Description:
LUK + n
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
getskilllv
Commande
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemple:
bDef
Bonus d’Objet
bDef
Signature:
Description:
Equipment DEF + n
bFlee
Bonus d’Objet
bFlee
Signature:
Description:
Flee + n
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
bLongAtkRate
Bonus d’Objet
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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