Item Details

Costume Neko Headress [1] ( Cat_Lace_Hairband_K )

ID 19242 Costume Neko Headress [1]
Costume Neko Headress [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 10 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 20
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: Nicht angegeben Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Um fã clube de gatos criou essa tiara para representar seus membros.
Eles se reunem anualmente para compartilhar suas histórias felinas.
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Todos os atributos +1.
Velocidade de ataque +5%.
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Refino +9 ou mais:
Conjuração variável -10%.
Refino +12 ou mais:
A conjuração não pode ser interrompida.
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Nv. base até 99:
EXP ao derrotar monstros +10%.
Nv. base 100 ou mais:
EXP ao derrotar monstros +4%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 20 DEFM: 0
Peso: 10
Nível necessário: 1
Classes: Todas

Penutup kepala yang dihiasi gambar anak kucing yang lucu.
All Stat +1, Aspd +5%.
Jika tingkat tempa mencapai 9, mengurangi Variable Cast Time -10%.
Jika tingkat tempa mencapai 12, Casting tidak bisa digagalkan.
Jika dipakai oleh karakter dengan level dibawah 100 : Meningkatkan Experince sebesar 10%
Jika dipakai oleh karakter dengan level diatas 100 : Meningkatkan Experince sebesar 4%
Jenis : Headgear Defense : 20
Lokasi : Upper Berat : 10
Lv Minimal : 1
Job : All Job

The most fashionable decoration of the spring season!
All noble ladies of the Doram race dream of having this headband!
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All stats +1.
ASPD +5%.
[If base level is lower than 100]
EXP for killing monsters +10%.
[If base level is 100 or higher]
EXP for killing monsters +4%.
[If refine rate is 9 or higher]
Variable casting time -10%.
[If refine rate is 12 or higher]
Skill casting can not be interrupted.
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Set Bonus
Aristocat's Headband19242
Blush5040
Heal effectiveness +5%.
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Class: Headgear
Location: Upper
Defense: 20
Weight: 10
Required Level: 1
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bAllStats,1;
bonus bAspdRate,5;
.@r = getrefine();
if (.@r>=9) {
   bonus bVariableCastrate,-10;
}
if (.@r>=12) {
   bonus bNoCastCancel;
}
if (BaseLevel>=100) {
   bonus2 bExpAddRace,RC_All,4;
}
else {
   bonus2 bExpAddRace,RC_All,10;
}
Skriptreferenzen
bAllStats Gegenstandsbonus
bAllStats
Signatur:
bonus bAllStats,n;
Beschreibung:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bNoCastCancel Gegenstandsbonus
bNoCastCancel
Signatur:
bonus bNoCastCancel;
Beschreibung:
Prevents casting from being interrupted when hit (does not work in GvG)
bExpAddRace Gegenstandsbonus
bExpAddRace
Signatur:
bonus2 bExpAddRace,r,x;
Beschreibung:
Increase exp gained by x% against enemies of race r
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Item-Gruppe Untergruppe Random-Option-Gruppe Details
MAGICAL_CAT_HAND 0 Magical Cat Hand Details

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

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