Costume Neko Headress [1] ( Cat_Lace_Hairband_K )
| ID 19242 |
|
|||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Buy Price: zeny | Sell Price: 0 zeny | Weight: 10 | Slots: 1 | ||||||||||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 20 | |||||||||||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: Not specified | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||||||||||
|
Um fã clube de gatos criou essa tiara para representar seus membros. Penutup kepala yang dihiasi gambar anak kucing yang lucu. The most fashionable decoration of the spring season! All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
bonus bAllStats,1;
bonus bAspdRate,5;
.@r = getrefine();
if (.@r>=9) {
bonus bVariableCastrate,-10;
}
if (.@r>=12) {
bonus bNoCastCancel;
}
if (BaseLevel>=100) {
bonus2 bExpAddRace,RC_All,4;
}
else {
bonus2 bExpAddRace,RC_All,10;
}
Script References
bAllStats
Item Bonus
bAllStats
Signature:
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bNoCastCancel
Item Bonus
bNoCastCancel
Signature:
Description:
Prevents casting from being interrupted when hit (does not work in GvG)
bExpAddRace
Item Bonus
bExpAddRace
Signature:
Description:
Increase exp gained by x% against enemies of race r
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified
Not specified Not specified Not specified |
||||||||||||||||||||||||||||||||||||||||||||||||