Item Details

Devil's Hand ( Hand_Of_Devil )

ID 19329 Devil's Hand
Devil's Hand Kaufpreis: 10 zeny Verkaufspreis: 5 zeny Gewicht: 100 Slots: Nicht angegeben
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 18
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Retirado diretamente de uma criatura das trevas, esse item auxilia o usuário na utilização de magias.
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A conjuração não pode ser interrompida.
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Conjuração fixa de [Rugido do Leão] -100%.
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Ao aprender [Tempestade Espiritual] nv.5:
Conjuração variável de [Corpo Fechado] [Invocar Esfera Espiritual] e [Rugido do Leão] -50%.
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Ao aprender [Impacto Sísmico] nv.5:
Recarga de [Rugido do Leão] -9,5 segundos.
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Ao aprender [Explosão Espiritual] nv.5:
Dano físico contra monstros Chefes +50%.
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Velocidade de ataque +10%.
Dano de [Rugido do Leão] +20%.
Refino +7 ou mais:
Velocidade de ataque +5% adicional.
Dano de [Rugido do Leão] +30% adicional.
Refino +9 ou mais:
Velocidade de ataque +5% adicional.
Dano de [Rugido do Leão] +50% adicional.
Refino +10 ou mais:
Ignora 100% da DEF de todas as raças.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 18 DEFM: 15
Peso: 100
Nível necessário: 100
Classes: Todas

Casting tidak dapat dibatalkan
Damage dari skill "Lion's Howl" +20%
ASPD +10%
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Jika tingkat tempa +7 atau lebih,
Damage dari skill "Lion's Howl" +30%
ASPD +5%
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Jika tingkat tempa +9 atau lebih,
Damage dari skill "Lion's Howl" +50%
ASPD +5%
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Jika tingkat tempa +10 atau lebih,
Bypass 60% DEF semua race monster (termasuk player) saat melakukan serangan fisik
Fixed Cast-time dari skill "Lion's Howl" -100%.
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Jika skill "Lightning Ride" mencapai Lv 5:
Variable Cast-time dari skill di bawah ini -50%:
"Summon Spirit Sphere"
"Zen"
"Mental Strength"
"Lion's Howl"
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Jika skill "Earth Shaker" mencapai Lv 5:
Cooldown-time dari skill "Lion's Howl" -9.5 detik
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Jika skill "Rampage Blast" mencapai Lv 5:
Damage ke boss monster +15%
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Jenis: Headgear
Posisi: Upper
DEF: 18
Berat: 100
Syarat Lv: 100
Job: Semua Job

A hand dropped by a psychic who was chasing after a powerful demon. It will surround you with fear once you equip it.
Class: Headgear
Position: Upper
Defense: 18
Weight: 100
Requires Level: 100
Usable By: All Jobs
Aspd + 10%
Reduces the fixed casting time of Lion's Howl by 100%.
Increases the damage of Lion's Howl by 20%.
The users casting cannot be interrupted outside of WoE.
If upgrade level is +7 or higher,
Additional Aspd + 5%
Increases the damage of Lion's Howl by an additional 30%.
If upgrade level is +9 or higher,
Additional Aspd + 5%
Increases the damage of Lion's Howl by an additional 50%.
If upgrade level is +10 or higher,
Reduces the variable casting time of Lion's Howl, Mental Strength and Summon Spirit Sphere by 50%, if Lightning Ride is at maximum level.
Reduces the cooldown of Lion's Howl by 9.5 seconds, if Earth Shaker is at maximum level.
Increases physical damage on boss monsters by 50%, if Rampage Blast is at maximum level.
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.

A hand dropped by a psychic who was chasing after a powerful demon. It will surround you with fear once you equip it.
Class: Headgear
Position: Upper
Defense: 18
Weight: 100
Requires Level: 100
Usable By: All Jobs
Aspd + 10%
Reduces the fixed casting time of Lion's Howl by 100%.
Increases the damage of Lion's Howl by 20%.
The users casting cannot be interrupted outside of WoE.
If upgrade level is +7 or higher,
Additional Aspd + 5%
Increases the damage of Lion's Howl by an additional 30%.
If upgrade level is +9 or higher,
Additional Aspd + 5%
Increases the damage of Lion's Howl by an additional 50%.
If upgrade level is +10 or higher,
Reduces the variable casting time of Lion's Howl, Mental Strength and Summon Spirit Sphere by 50%, if Lightning Ride is at maximum level.
Reduces the cooldown of Lion's Howl by 9.5 seconds, if Earth Shaker is at maximum level.
Increases physical damage on boss monsters by 50%, if Rampage Blast is at maximum level.
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
.@a = getskilllv("SR_RIDEINLIGHTNING");
.@b = getskilllv("SR_EARTHSHAKER");
.@c = getskilllv("SR_RAMPAGEBLASTER");
bonus bNoCastCancel;
bonus bAspdRate,10;
bonus2 bFixedCastrate,"SR_HOWLINGOFLION",-100;
bonus2 bSkillAtk,"SR_HOWLINGOFLION",20;
if (.@r>=7) {
   bonus2 bSkillAtk,"SR_HOWLINGOFLION",30;
   bonus bAspdRate,5;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"SR_HOWLINGOFLION",50;
   bonus bAspdRate,5;
}
if (.@r>=10)
   bonus bIgnoreDefRace,RC_All;
if (.@r>=10 && .@a == 5) {
   bonus2 bVariableCastrate,"SR_HOWLINGOFLION",-50;
   bonus2 bVariableCastrate,"MO_STEELBODY",-50;
   bonus2 bVariableCastrate,"MO_CALLSPIRITS",-50;
}
if (.@r>=10 && .@b == 5)
   bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-9500;
if (.@r>=10 && .@c == 5)
   bonus2 bAddClass,Class_Boss,50;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
getskilllv Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bNoCastCancel Gegenstandsbonus
bNoCastCancel
Signatur:
bonus bNoCastCancel;
Beschreibung:
Prevents casting from being interrupted when hit (does not work in GvG)
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bFixedCastrate Gegenstandsbonus
bFixedCastrate
Signatur:
bonus2 bFixedCastrate,sk,n;
Beschreibung:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bIgnoreDefRace Gegenstandsbonus
bIgnoreDefRace
Signatur:
bonus bIgnoreDefRace,r;
Beschreibung:
Disregard DEF against enemies of race r
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillCooldown Gegenstandsbonus
bSkillCooldown
Signatur:
bonus2 bSkillCooldown,sk,t;
Beschreibung:
Increases cooldown of skill sk by t milliseconds
bAddClass Gegenstandsbonus
bAddClass
Signatur:
bonus2 bAddClass,c,x;
Beschreibung:
+x% physical damage against class c
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben