Devil's Hand ( Hand_Of_Devil )
| ID 19329 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Цена покупки: 10 zeny | Цена продажи: 5 zeny | Вес: 100 | Слоты: Не указано | ||||||||||||||||||||||||||||||||||||
| Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. | Подтип: Не указано | Пол: Оба | Локации: Головной убор (верхний) | |||||||||||||||||||||||||||||||||||||
| Атака: Не указано | Магическая атака: Не указано | Диапазон: Не указано | Защита: 18 | |||||||||||||||||||||||||||||||||||||
| Уровень оружия: Не указано | Уровень брони: 1 | Мин. Уровень Снаряжения: 100 | Макс. Уровень Снаряжения: Не указано | |||||||||||||||||||||||||||||||||||||
| Поддается улучшению: 1 | Оцениваемый: Не указано | Элемент: Нейтральный | Классы: Не указано | |||||||||||||||||||||||||||||||||||||
|
Retirado diretamente de uma criatura das trevas, esse item auxilia o usuário na utilização de magias. Casting tidak dapat dibatalkan A hand dropped by a psychic who was chasing after a powerful demon. It will surround you with fear once you equip it.
A hand dropped by a psychic who was chasing after a powerful demon. It will surround you with fear once you equip it.
Все Не указано
Флаги
Стакирование
Не указано
Использование
Не указано
Торговля
Задержка
Не указано
.@r = getrefine();
.@a = getskilllv("SR_RIDEINLIGHTNING");
.@b = getskilllv("SR_EARTHSHAKER");
.@c = getskilllv("SR_RAMPAGEBLASTER");
bonus bNoCastCancel;
bonus bAspdRate,10;
bonus2 bFixedCastrate,"SR_HOWLINGOFLION",-100;
bonus2 bSkillAtk,"SR_HOWLINGOFLION",20;
if (.@r>=7) {
bonus2 bSkillAtk,"SR_HOWLINGOFLION",30;
bonus bAspdRate,5;
}
if (.@r>=9) {
bonus2 bSkillAtk,"SR_HOWLINGOFLION",50;
bonus bAspdRate,5;
}
if (.@r>=10)
bonus bIgnoreDefRace,RC_All;
if (.@r>=10 && .@a == 5) {
bonus2 bVariableCastrate,"SR_HOWLINGOFLION",-50;
bonus2 bVariableCastrate,"MO_STEELBODY",-50;
bonus2 bVariableCastrate,"MO_CALLSPIRITS",-50;
}
if (.@r>=10 && .@b == 5)
bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-9500;
if (.@r>=10 && .@c == 5)
bonus2 bAddClass,Class_Boss,50;
Справка по Скрипту
getrefine
Команда
getrefine
Сигнатура:
Описание:
function is called.
This function is intended for use in item scripts.
getskilllv
Команда
getskilllv
Сигнатура:
Описание:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Пример:
bNoCastCancel
Бонус Предмета
bNoCastCancel
Сигнатура:
Описание:
Prevents casting from being interrupted when hit (does not work in GvG)
bAspdRate
Бонус Предмета
bAspdRate
Сигнатура:
Описание:
Attack speed + n%
bFixedCastrate
Бонус Предмета
bFixedCastrate
Сигнатура:
Описание:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bSkillAtk
Бонус Предмета
bSkillAtk
Сигнатура:
Описание:
Increases damage of skill sk by n%
if
Команда
if
Сигнатура:
Описание:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Пример:
bIgnoreDefRace
Бонус Предмета
bIgnoreDefRace
Сигнатура:
Описание:
Disregard DEF against enemies of race r
bVariableCastrate
Бонус Предмета
bVariableCastrate
Сигнатура:
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bSkillCooldown
Бонус Предмета
bSkillCooldown
Сигнатура:
Описание:
Increases cooldown of skill sk by t milliseconds
bAddClass
Бонус Предмета
bAddClass
Сигнатура:
Описание:
+x% physical damage against class c
Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Справка по СкриптуДля этого скрипта не найдено документированных справок. Не указано Не указано Не указано
Не указано Не указано Не указано Не указано |
||||||||||||||||||||||||||||||||||||||||