Item Details

Egir Manteau [1] ( Egir_Manteau )

ID 20700 Egir Manteau [1]
Egir Manteau [1] Kaufpreis: 200000 zeny Verkaufspreis: 100000 zeny Gewicht: 30 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Umhang/Robe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 10
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 110 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Manto forjado em águas calmas do oceano. Dizem que pertenceu a Aegir, deus dos mares e que pode-se sentir seu poder ao toque.
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Indestrutível em batalha.
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Magos, Arqueiros e Noviços:
Esquiva perfeita +5.
A cada refino até o +10:
Esquiva perfeita +2.
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Espadachins, Mercadores e Gatunos:
Reflete 5% dos ataques físicos recebidos.
A cada refino até o +10:
Reflete +2%.
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Conjunto
[Anel de Aegir]
Resistência as propriedades Água e Fogo +25%.
Refino +7 ou mais:
Resistência as propriedades Água e Fogo +25% adicional.
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Tipo: Acessório
DEF: 10 DEFM: 0
Peso: 30
Nível necessário: 110
Classes: Todas

Mantel dari Egir , Dewa Lautan.Melindungi pemakainya dengan kekuatan laut
Tidak dapat hancur.
Ketika Dipakai Job Magician, Archer dan Acolyte , Perfect Dodge +5
Meningkatkan Perfect Dodge 2x dari jumlah tingkat upgrade.
Ketika Dipakai Job Swordman, Merchant dan Thief , 100% memantulkan serangan fisik jarak dekat 5%
Meningkatkan serangan dari pemantulan 2x dari jumlah tingkat upgrade
[+Egir Helm, Egir Helm, Egir Shoes]
All Stats + 1
Meningkatkan toleransi dari properti air sebesar 20%
Class : Garment Defense : 10
Berat : 30
Required Lv. : 110
Jobs : All Jobs

Egir's Manteau. It looks defending your body
can not be destroyed
magic, Archer, Acolyte class- perfect evasion + 5.
increase perfect evasion with 2 times of refined lv
Sword/Merchant/Thieg Class can reflect damage +5%
increase damage reflection with 2 times of refiend lv
Class : robe Def : 10
weight : 30
Required Lv : 110
Jobs : All

Egir's Manteau. It looks defending your body
can not be destroyed
magic, Archer, Acolyte class- perfect evasion + 5.
increase perfect evasion with 2 times of refined lv
Sword/Merchant/Thieg Class can reflect damage +5%
increase damage reflection with 2 times of refiend lv
Class: robe Def: 10
Weight: 30
Required Lv: 110
Jobs: All

Alle

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bUnbreakableGarment;
.@r = getrefine();
if (.@r > 10)
   .@r = 10;
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) {
   bonus bFlee2,5+(.@r*2);
} else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) {
   bonus bShortWeaponDamageReturn,5+(.@r*2);
}
Skriptreferenzen
bUnbreakableGarment Gegenstandsbonus
bUnbreakableGarment
Signatur:
bonus bUnbreakableGarment;
Beschreibung:
Garment cannot be damaged/broken by any means
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFlee2 Gegenstandsbonus
bFlee2
Signatur:
bonus bFlee2,n;
Beschreibung:
Perfect Dodge + n
bShortWeaponDamageReturn Gegenstandsbonus
bShortWeaponDamageReturn
Signatur:
bonus bShortWeaponDamageReturn,n;
Beschreibung:
Reflects n% of received melee damage back to the enemy that caused it
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben