Egir Manteau [1] ( Egir_Manteau )
| ID 20700 |
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Precio de compra: 200000 zeny | Precio de venta: 100000 zeny | Peso: 30 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Capa/Túnica | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 10 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 110 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Manto forjado em águas calmas do oceano. Dizem que pertenceu a Aegir, deus dos mares e que pode-se sentir seu poder ao toque. Mantel dari Egir , Dewa Lautan.Melindungi pemakainya dengan kekuatan laut Egir's Manteau. It looks defending your body Egir's Manteau. It looks defending your body Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
bonus bUnbreakableGarment;
.@r = getrefine();
if (.@r > 10)
.@r = 10;
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) {
bonus bFlee2,5+(.@r*2);
} else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) {
bonus bShortWeaponDamageReturn,5+(.@r*2);
}
Referencias del Script
bUnbreakableGarment
Bono de Ítem
bUnbreakableGarment
Firma:
Descripción:
Garment cannot be damaged/broken by any means
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bFlee2
Bono de Ítem
bFlee2
Firma:
Descripción:
Perfect Dodge + n
bShortWeaponDamageReturn
Bono de Ítem
bShortWeaponDamageReturn
Firma:
Descripción:
Reflects n% of received melee damage back to the enemy that caused it
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado |
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