Item Details

Egir Manteau [1] ( Egir_Manteau )

ID 20700 Egir Manteau [1]
Egir Manteau [1] Цена покупки: 200000 zeny Цена продажи: 100000 zeny Вес: 30 Слоты: 1
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Одеяние/Роба
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 10
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 110 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

Manto forjado em águas calmas do oceano. Dizem que pertenceu a Aegir, deus dos mares e que pode-se sentir seu poder ao toque.
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Indestrutível em batalha.
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Magos, Arqueiros e Noviços:
Esquiva perfeita +5.
A cada refino até o +10:
Esquiva perfeita +2.
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Espadachins, Mercadores e Gatunos:
Reflete 5% dos ataques físicos recebidos.
A cada refino até o +10:
Reflete +2%.
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Conjunto
[Anel de Aegir]
Resistência as propriedades Água e Fogo +25%.
Refino +7 ou mais:
Resistência as propriedades Água e Fogo +25% adicional.
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Tipo: Acessório
DEF: 10 DEFM: 0
Peso: 30
Nível necessário: 110
Classes: Todas

Mantel dari Egir , Dewa Lautan.Melindungi pemakainya dengan kekuatan laut
Tidak dapat hancur.
Ketika Dipakai Job Magician, Archer dan Acolyte , Perfect Dodge +5
Meningkatkan Perfect Dodge 2x dari jumlah tingkat upgrade.
Ketika Dipakai Job Swordman, Merchant dan Thief , 100% memantulkan serangan fisik jarak dekat 5%
Meningkatkan serangan dari pemantulan 2x dari jumlah tingkat upgrade
[+Egir Helm, Egir Helm, Egir Shoes]
All Stats + 1
Meningkatkan toleransi dari properti air sebesar 20%
Class : Garment Defense : 10
Berat : 30
Required Lv. : 110
Jobs : All Jobs

Egir's Manteau. It looks defending your body
can not be destroyed
magic, Archer, Acolyte class- perfect evasion + 5.
increase perfect evasion with 2 times of refined lv
Sword/Merchant/Thieg Class can reflect damage +5%
increase damage reflection with 2 times of refiend lv
Class : robe Def : 10
weight : 30
Required Lv : 110
Jobs : All

Egir's Manteau. It looks defending your body
can not be destroyed
magic, Archer, Acolyte class- perfect evasion + 5.
increase perfect evasion with 2 times of refined lv
Sword/Merchant/Thieg Class can reflect damage +5%
increase damage reflection with 2 times of refiend lv
Class: robe Def: 10
Weight: 30
Required Lv: 110
Jobs: All

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
bonus bUnbreakableGarment;
.@r = getrefine();
if (.@r > 10)
   .@r = 10;
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) {
   bonus bFlee2,5+(.@r*2);
} else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) {
   bonus bShortWeaponDamageReturn,5+(.@r*2);
}
Справка по Скрипту
bUnbreakableGarment Бонус Предмета
bUnbreakableGarment
Сигнатура:
bonus bUnbreakableGarment;
Описание:
Garment cannot be damaged/broken by any means
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFlee2 Бонус Предмета
bFlee2
Сигнатура:
bonus bFlee2,n;
Описание:
Perfect Dodge + n
bShortWeaponDamageReturn Бонус Предмета
bShortWeaponDamageReturn
Сигнатура:
bonus bShortWeaponDamageReturn,n;
Описание:
Reflects n% of received melee damage back to the enemy that caused it
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Справка по Скрипту

Для этого скрипта не найдено документированных справок.

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Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано