Item Details

Tengu's Shoes ( TenguShoes )

ID 22145 Tengu's Shoes
Tengu's Shoes Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 40 Slots: Nicht angegeben
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schuhe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 12
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

A chinela favorita dos Shuras é confortável e ecológica. Todo mundo deveria ter a chance de usar!
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Habilita [Cancelar Magia] nv.1.
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HP e SP máx. +3%.
Refino +5 ou mais:
HP e SP máx. +3% adicional.
Custo de SP de [Passo Etéreo] -5.
Refino +7 ou mais:
HP e SP máx. +10% adicional.
Custo de SP de [Passo Etéreo] -5 adicional.
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A cada nível de [Chakra da Cura]:
HP máx. +2%.
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A cada nível de [Chakra da Fúria]:
Velocidade de ataque +2%.
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A cada nível de [Chakra do Silêncio]:
ATQ da arma +4%.
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A cada nível de [Chakra do Vigor]:
DEF +30.
Resistência a raça Humano +1%.
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A cada nível de [Chakra da Energia]:
Conjuração fixa de [Zen] -10%.
Conjuração variável de [Corpo Fechado] e [Invocar Esfera Espiritual] -10%.
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Tipo: Calçado
DEF: 12 DEFM: 10
Peso: 40
Nível necessário: 100
Classes: Todas

Tengu Shoes
Sebuah alas kaki yang dipakai oleh Tengu. Sendal ini menambah kekuatan pemakainya.
Max HP + 3%
Max SP + 3%
Mdef + 10
Dapat menggunakan Level 1 Cast Cancel.
Jika tingkat tempa +7 atau lebih,
Tambahan Max HP + 7%
Tambahan Max SP + 7%
Mengurangi penggunaan SP dari [Body Relocation] sebesar 5.
Jika tingkat tempa +9 atau lebih,
Tambahan Max HP + 10%
Tambahan Max SP + 10%
Tambahan pengurangan penggunaan SP dari [Body Relocation] sebesar 5.
Untuk setiap level Gentle Touch-Cure yang dipelajari :
Max HP +2%
Untuk setiap level Gentle Touch-Revitalize yang dipelajari :
Def +30
Mengurangi serangan yang diterima dari Demi Human sebesar 1%
Untuk setiap level Gentle Touch-Energy Gain yang dipelajari :
Mengurangi variable cast time dari Summon Spirit Sphere sebesar 10%
Mengurangi variable cast time dari Mental Strength sebesar 10%
Mengurangi fixed cast time dari Zen sebesar 10%.
Untuk setiap level Gentle Touch-Change yang dipelajari :
Aspd +2%
Untuk setiap level Gentle Touch-Silence yang dipelajari :
Atk +4%
Class : Shoes Def : 12
Berat : 40
Required Level : 100
Jobs : Semua 3rd Job

Light footwear worn by the Tengu. It empowers the wearer's stamina and speed. It is said hidden powers are locked within this footwear.
Class: Shoes
Defense: 12
Weight: 40
Requires Level: 100
Usable By: All Jobs
Max HP + 3%
Max SP + 3%
Mdef + 10
Enables Level 1 Cast Cancel.

If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Reduces the SP cost of Snap by 5.

If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Reduces the SP cost of Snap by an addtional 5.

Max HP + 2% per level of Gentle Touch-Cure known.

For every level known of Gentle Touch-Revitalize,
Def + 30
Reduces damage taken from Demi-Human race enemies by 1%.

For every level known of Gentle Touch-Energy Gain,
Reduces the variable casting time of Summon Spirit Sphere by 10%.
Reduces the variable casting time of Mental Strength by 10%.
Reduces the fixed casting time of Zen by 10%.

Aspd + 2% per level of Gentle Touch-Convert known.

ATK + 4 % per level of Gentle Touch-Silence known.

Light footwear worn by the Tengu. It empowers the wearer's stamina and speed. It is said hidden powers are locked within this footwear.
Max HP + 3%
Max SP + 3%
Mdef + 10
Enables Level 1 Cast Cancel.

If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Reduces the SP cost of Snap by 5.

If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Reduces the SP cost of Snap by an addtional 5.

Max HP + 2% per level of Gentle Touch-Cure known.

For every level known of Gentle Touch-Revitalize,
Def + 30
Reduces damage taken from Demi-Human race enemies by 1%.

For every level known of Gentle Touch-Energy Gain,
Reduces the variable casting time of Summon Spirit Sphere by 10%.
Reduces the variable casting time of Mental Strength by 10%.
Reduces the fixed casting time of Zen by 10%.

Aspd + 2% per level of Gentle Touch-Convert known.

Atk + 4 % per level of Gentle Touch-Silence known.
Class: Shoes
Defense: 12
Weight: 40
Requires Level: 100
Usable By: All Jobs

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
.@a = getskilllv("SR_GENTLETOUCH_REVITALIZE");
.@b = getskilllv("SR_GENTLETOUCH_CURE");
.@c = getskilllv("SR_GENTLETOUCH_ENERGYGAIN");
.@hpsp = 3;
if (.@r >= 5) {
   .@hpsp += 7;
   .@red = 5;
   if (.@r >= 7) {
      .@hpsp += 10;
      .@red += 5;
   }
   bonus2 bSkillUseSP,"MO_BODYRELOCATION",.@red;
}
bonus bMdef,10;
bonus bMaxHPrate,.@hpsp+(2*.@b);
bonus bMaxSPrate,.@hpsp;
skill "SA_CASTCANCEL",1;
bonus2 bSkillUseSP,"MO_BODYRELOCATION",5;
bonus bDef,30*.@a;
bonus2 bSubRace,RC_Player_Doram,.@a;
bonus2 bSubRace,RC_Player_Human,.@a;
bonus2 bVariableCastrate,"MO_CALLSPIRITS",-.@c*10;
bonus2 bVariableCastrate,"MO_STEELBODY",-.@c*10;
bonus2 bFixedCastrate,"CH_SOULCOLLECT",-.@c*10;
bonus bAspdRate,2*getskilllv("SR_GENTLETOUCH_CHANGE");
bonus bAtkRate,4*getskilllv("SR_GENTLETOUCH_QUIET");
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
getskilllv Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillUseSP Gegenstandsbonus
bSkillUseSP
Signatur:
bonus2 bSkillUseSP,sk,n;
Beschreibung:
Decreases SP consumption of skill sk by n
bMdef Gegenstandsbonus
bMdef
Signatur:
bonus bMdef,n;
Beschreibung:
Equipment MDEF + n
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bMaxSPrate Gegenstandsbonus
bMaxSPrate
Signatur:
bonus bMaxSPrate,n;
Beschreibung:
MaxSP + n%
bDef Gegenstandsbonus
bDef
Signatur:
bonus bDef,n;
Beschreibung:
Equipment DEF + n
bSubRace Gegenstandsbonus
bSubRace
Signatur:
bonus3 bSubRace,r,x,bf;
Beschreibung:
+x% damage reduction against race r with trigger criteria bf
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bFixedCastrate Gegenstandsbonus
bFixedCastrate
Signatur:
bonus2 bFixedCastrate,sk,n;
Beschreibung:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bAtkRate Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben