Item Details

Tengu's Shoes ( TenguShoes )

ID 22145 Tengu's Shoes
Tengu's Shoes Цена покупки: 20 zeny Цена продажи: 10 zeny Вес: 40 Слоты: Не указано
Тип: Броня/Одежда/Сапоги/Головной убор/Аксессуар. Подтип: Не указано Пол: Оба Локации: Обувь
Атака: Не указано Магическая атака: Не указано Диапазон: Не указано Защита: 12
Уровень оружия: Не указано Уровень брони: 1 Мин. Уровень Снаряжения: 100 Макс. Уровень Снаряжения: Не указано
Поддается улучшению: 1 Оцениваемый: Не указано Элемент: Нейтральный Классы: Не указано

A chinela favorita dos Shuras é confortável e ecológica. Todo mundo deveria ter a chance de usar!
--------------------------
Habilita [Cancelar Magia] nv.1.
--------------------------
HP e SP máx. +3%.
Refino +5 ou mais:
HP e SP máx. +3% adicional.
Custo de SP de [Passo Etéreo] -5.
Refino +7 ou mais:
HP e SP máx. +10% adicional.
Custo de SP de [Passo Etéreo] -5 adicional.
--------------------------
A cada nível de [Chakra da Cura]:
HP máx. +2%.
--------------------------
A cada nível de [Chakra da Fúria]:
Velocidade de ataque +2%.
--------------------------
A cada nível de [Chakra do Silêncio]:
ATQ da arma +4%.
--------------------------
A cada nível de [Chakra do Vigor]:
DEF +30.
Resistência a raça Humano +1%.
--------------------------
A cada nível de [Chakra da Energia]:
Conjuração fixa de [Zen] -10%.
Conjuração variável de [Corpo Fechado] e [Invocar Esfera Espiritual] -10%.
--------------------------
Tipo: Calçado
DEF: 12 DEFM: 10
Peso: 40
Nível necessário: 100
Classes: Todas

Tengu Shoes
Sebuah alas kaki yang dipakai oleh Tengu. Sendal ini menambah kekuatan pemakainya.
Max HP + 3%
Max SP + 3%
Mdef + 10
Dapat menggunakan Level 1 Cast Cancel.
Jika tingkat tempa +7 atau lebih,
Tambahan Max HP + 7%
Tambahan Max SP + 7%
Mengurangi penggunaan SP dari [Body Relocation] sebesar 5.
Jika tingkat tempa +9 atau lebih,
Tambahan Max HP + 10%
Tambahan Max SP + 10%
Tambahan pengurangan penggunaan SP dari [Body Relocation] sebesar 5.
Untuk setiap level Gentle Touch-Cure yang dipelajari :
Max HP +2%
Untuk setiap level Gentle Touch-Revitalize yang dipelajari :
Def +30
Mengurangi serangan yang diterima dari Demi Human sebesar 1%
Untuk setiap level Gentle Touch-Energy Gain yang dipelajari :
Mengurangi variable cast time dari Summon Spirit Sphere sebesar 10%
Mengurangi variable cast time dari Mental Strength sebesar 10%
Mengurangi fixed cast time dari Zen sebesar 10%.
Untuk setiap level Gentle Touch-Change yang dipelajari :
Aspd +2%
Untuk setiap level Gentle Touch-Silence yang dipelajari :
Atk +4%
Class : Shoes Def : 12
Berat : 40
Required Level : 100
Jobs : Semua 3rd Job

Light footwear worn by the Tengu. It empowers the wearer's stamina and speed. It is said hidden powers are locked within this footwear.
Class: Shoes
Defense: 12
Weight: 40
Requires Level: 100
Usable By: All Jobs
Max HP + 3%
Max SP + 3%
Mdef + 10
Enables Level 1 Cast Cancel.

If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Reduces the SP cost of Snap by 5.

If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Reduces the SP cost of Snap by an addtional 5.

Max HP + 2% per level of Gentle Touch-Cure known.

For every level known of Gentle Touch-Revitalize,
Def + 30
Reduces damage taken from Demi-Human race enemies by 1%.

For every level known of Gentle Touch-Energy Gain,
Reduces the variable casting time of Summon Spirit Sphere by 10%.
Reduces the variable casting time of Mental Strength by 10%.
Reduces the fixed casting time of Zen by 10%.

Aspd + 2% per level of Gentle Touch-Convert known.

ATK + 4 % per level of Gentle Touch-Silence known.

Light footwear worn by the Tengu. It empowers the wearer's stamina and speed. It is said hidden powers are locked within this footwear.
Max HP + 3%
Max SP + 3%
Mdef + 10
Enables Level 1 Cast Cancel.

If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Reduces the SP cost of Snap by 5.

If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Reduces the SP cost of Snap by an addtional 5.

Max HP + 2% per level of Gentle Touch-Cure known.

For every level known of Gentle Touch-Revitalize,
Def + 30
Reduces damage taken from Demi-Human race enemies by 1%.

For every level known of Gentle Touch-Energy Gain,
Reduces the variable casting time of Summon Spirit Sphere by 10%.
Reduces the variable casting time of Mental Strength by 10%.
Reduces the fixed casting time of Zen by 10%.

Aspd + 2% per level of Gentle Touch-Convert known.

Atk + 4 % per level of Gentle Touch-Silence known.
Class: Shoes
Defense: 12
Weight: 40
Requires Level: 100
Usable By: All Jobs

Все

Не указано

Флаги
Можно добавить в скупочную лавку игрока? Нет
Призывает монстра? Нет
Является частью контейнера? Нет
Имеет уникальный стек? Нет
Привязывается при надевании? Нет
Объявляет выпадение? Нет
Расходуется при использовании? Да
Имеет эффект при падении? Нет
Стакирование
Не указано
Использование
Не указано
Торговля
Переопределить Не указано
Можно выбросить? Да
Можно обменять? Да
Можно обменять с партнером? Да
Можно продать NPC? Да
Можно поместить в тележку? Да
Можно поместить в хранилище? Да
Можно поместить в хранилище гильдии? Да
Можно отправить по почте? Да
Можно выставить на аукцион? Да
Задержка
Не указано
.@r = getrefine();
.@a = getskilllv("SR_GENTLETOUCH_REVITALIZE");
.@b = getskilllv("SR_GENTLETOUCH_CURE");
.@c = getskilllv("SR_GENTLETOUCH_ENERGYGAIN");
.@hpsp = 3;
if (.@r >= 5) {
   .@hpsp += 7;
   .@red = 5;
   if (.@r >= 7) {
      .@hpsp += 10;
      .@red += 5;
   }
   bonus2 bSkillUseSP,"MO_BODYRELOCATION",.@red;
}
bonus bMdef,10;
bonus bMaxHPrate,.@hpsp+(2*.@b);
bonus bMaxSPrate,.@hpsp;
skill "SA_CASTCANCEL",1;
bonus2 bSkillUseSP,"MO_BODYRELOCATION",5;
bonus bDef,30*.@a;
bonus2 bSubRace,RC_Player_Doram,.@a;
bonus2 bSubRace,RC_Player_Human,.@a;
bonus2 bVariableCastrate,"MO_CALLSPIRITS",-.@c*10;
bonus2 bVariableCastrate,"MO_STEELBODY",-.@c*10;
bonus2 bFixedCastrate,"CH_SOULCOLLECT",-.@c*10;
bonus bAspdRate,2*getskilllv("SR_GENTLETOUCH_CHANGE");
bonus bAtkRate,4*getskilllv("SR_GENTLETOUCH_QUIET");
Справка по Скрипту
getrefine Команда
getrefine
Сигнатура:
getrefine()
Описание:
function is called. This function is intended for use in item scripts.
getskilllv Команда
getskilllv
Сигнатура:
getskilllv(<skill id>)
getskilllv("<skill name>")
Описание:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Пример:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Команда
if
Сигнатура:
if (<condition>) <statement>;
Описание:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Пример:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillUseSP Бонус Предмета
bSkillUseSP
Сигнатура:
bonus2 bSkillUseSP,sk,n;
Описание:
Decreases SP consumption of skill sk by n
bMdef Бонус Предмета
bMdef
Сигнатура:
bonus bMdef,n;
Описание:
Equipment MDEF + n
bMaxHPrate Бонус Предмета
bMaxHPrate
Сигнатура:
bonus bMaxHPrate,n;
Описание:
MaxHP + n%
bMaxSPrate Бонус Предмета
bMaxSPrate
Сигнатура:
bonus bMaxSPrate,n;
Описание:
MaxSP + n%
bDef Бонус Предмета
bDef
Сигнатура:
bonus bDef,n;
Описание:
Equipment DEF + n
bSubRace Бонус Предмета
bSubRace
Сигнатура:
bonus3 bSubRace,r,x,bf;
Описание:
+x% damage reduction against race r with trigger criteria bf
bVariableCastrate Бонус Предмета
bVariableCastrate
Сигнатура:
bonus2 bVariableCastrate,sk,n;
Описание:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bFixedCastrate Бонус Предмета
bFixedCastrate
Сигнатура:
bonus2 bFixedCastrate,sk,n;
Описание:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bAspdRate Бонус Предмета
bAspdRate
Сигнатура:
bonus bAspdRate,n;
Описание:
Attack speed + n%
bAtkRate Бонус Предмета
bAtkRate
Сигнатура:
bonus bAtkRate,n;
Описание:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано
Справка по Скрипту

Для этого скрипта не найдено документированных справок.

Не указано

Не указано

Не указано

Не указано

Не указано

Не указано

Не указано

Улучшение Группа Уровень предмета Поддается улучшению Уровень оружия Уровень брони Детали
Улучшение Броня 1 Да Не указано 1 Детали

Не указано