Fake Alloy Pot-LT [1] ( Fake_Alloy_Pot_LT )
| ID 460066 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 100 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Schild | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 100 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 2 | Min. Ausrüstungslevel: 100 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: 1 | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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MDEF+20. Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,20;
bonus bAllStats,.@r/2;
bonus bMaxHPrate,2*(.@r/2);
bonus2 bSubEle,Ele_Neutral,5*(.@r/3);
if (.@r>=9) {
bonus bAllStats,3;
bonus bMaxHPrate,5;
if (.@r>=11) {
bonus bAspdRate,10;
bonus bDelayrate,-10;
if (.@r>=12) {
bonus bAllStats,5;
bonus bMaxHPrate,6;
}
}
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50;
bonus2 bSkillAtk,"GN_HELLS_PLANT",50;
bonus2 bSkillAtk,"GN_CARTCANNON",50;
bonus2 bSkillAtk,"GN_CART_TORNADO",50;
}
if (.@g>=ENCHANTGRADE_D)
bonus bDelayrate,-5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,4;
bonus bSMatk,4;
}
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSubEle,Ele_All,5;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bAddSize,Size_All,20;
}
}
if (.@g>=ENCHANTGRADE_A) {
bonus bCritical,10;
bonus bCritAtkRate,30;
bonus bNoWalkDelay;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus bPAtk,6;
bonus bShortAtkRate,20;
bonus bLongAtkRate,20;
}
if (.@r>=12) {
bonus3 bAutoSpellWhenHit,"CR_ACIDDEMONSTRATION",max(getskilllv("CR_ACIDDEMONSTRATION"),1),500;
bonus3 bAutoSpellWhenHit,"GN_SPORE_EXPLOSION",max(getskilllv("GN_SPORE_EXPLOSION"),1),500;
bonus3 bAutoSpellWhenHit,"GN_CARTCANNON",max(getskilllv("GN_CARTCANNON"),1),500;
bonus4 bAutoSpellOnSkill,"GN_CART_TORNADO","BO_EXPLOSIVE_POWDER",max(getskilllv("BO_EXPLOSIVE_POWDER"),1),700;
/*Todo : When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated (No Bonus or I Don't Know How to Write)*/
}
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Befehl
getenchantgrade
Signatur:
Beschreibung:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bMdef
Gegenstandsbonus
bMdef
Signatur:
Beschreibung:
Equipment MDEF + n
bAllStats
Gegenstandsbonus
bAllStats
Signatur:
Beschreibung:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bMaxHPrate
Gegenstandsbonus
bMaxHPrate
Signatur:
Beschreibung:
MaxHP + n%
bSubEle
Gegenstandsbonus
bSubEle
Signatur:
Beschreibung:
+x% damage reduction against attack element e with trigger criteria bf
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
bDelayrate
Gegenstandsbonus
bDelayrate
Signatur:
Beschreibung:
Increases skill delay by n%
eaclass
Befehl
eaclass
Signatur:
Beschreibung:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Beispiel:
bSkillAtk
Gegenstandsbonus
bSkillAtk
Signatur:
Beschreibung:
Increases damage of skill sk by n%
bPAtk
Gegenstandsbonus
bPAtk
Signatur:
Beschreibung:
PAtk + n
bSMatk
Gegenstandsbonus
bSMatk
Signatur:
Beschreibung:
SMatk + n
bAddSize
Gegenstandsbonus
bAddSize
Signatur:
Beschreibung:
+x% physical damage against size s
bCritical
Gegenstandsbonus
bCritical
Signatur:
Beschreibung:
Critical + n
bCritAtkRate
Gegenstandsbonus
bCritAtkRate
Signatur:
Beschreibung:
Increases critical damage by +n%
bNoWalkDelay
Gegenstandsbonus
bNoWalkDelay
Signatur:
Beschreibung:
Give infinite Endure.
bShortAtkRate
Gegenstandsbonus
bShortAtkRate
Signatur:
Beschreibung:
Increases damage of short ranged attacks by n%
bLongAtkRate
Gegenstandsbonus
bLongAtkRate
Signatur:
Beschreibung:
Increases damage of long ranged attacks by n%
bAutoSpellWhenHit
Gegenstandsbonus
bAutoSpellWhenHit
Signatur:
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
getskilllv
Befehl
getskilllv
Signatur:
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Beispiel:
bAutoSpellOnSkill
Gegenstandsbonus
bAutoSpellOnSkill
Signatur:
Beschreibung:
Adds a n/10% chance to autospell skill x at level y when using skill sk
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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