Fake Alloy Pot-LT [1] ( Fake_Alloy_Pot_LT )
| ID 460066 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 100 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Escudo | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 100 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 2 | Nivel de Equipamiento (Mín.): 100 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: 1 | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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MDEF+20. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,20;
bonus bAllStats,.@r/2;
bonus bMaxHPrate,2*(.@r/2);
bonus2 bSubEle,Ele_Neutral,5*(.@r/3);
if (.@r>=9) {
bonus bAllStats,3;
bonus bMaxHPrate,5;
if (.@r>=11) {
bonus bAspdRate,10;
bonus bDelayrate,-10;
if (.@r>=12) {
bonus bAllStats,5;
bonus bMaxHPrate,6;
}
}
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50;
bonus2 bSkillAtk,"GN_HELLS_PLANT",50;
bonus2 bSkillAtk,"GN_CARTCANNON",50;
bonus2 bSkillAtk,"GN_CART_TORNADO",50;
}
if (.@g>=ENCHANTGRADE_D)
bonus bDelayrate,-5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,4;
bonus bSMatk,4;
}
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSubEle,Ele_All,5;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bAddSize,Size_All,20;
}
}
if (.@g>=ENCHANTGRADE_A) {
bonus bCritical,10;
bonus bCritAtkRate,30;
bonus bNoWalkDelay;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus bPAtk,6;
bonus bShortAtkRate,20;
bonus bLongAtkRate,20;
}
if (.@r>=12) {
bonus3 bAutoSpellWhenHit,"CR_ACIDDEMONSTRATION",max(getskilllv("CR_ACIDDEMONSTRATION"),1),500;
bonus3 bAutoSpellWhenHit,"GN_SPORE_EXPLOSION",max(getskilllv("GN_SPORE_EXPLOSION"),1),500;
bonus3 bAutoSpellWhenHit,"GN_CARTCANNON",max(getskilllv("GN_CARTCANNON"),1),500;
bonus4 bAutoSpellOnSkill,"GN_CART_TORNADO","BO_EXPLOSIVE_POWDER",max(getskilllv("BO_EXPLOSIVE_POWDER"),1),700;
/*Todo : When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated (No Bonus or I Don't Know How to Write)*/
}
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Comando
getenchantgrade
Firma:
Descripción:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
bAllStats
Bono de Ítem
bAllStats
Firma:
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bMaxHPrate
Bono de Ítem
bMaxHPrate
Firma:
Descripción:
MaxHP + n%
bSubEle
Bono de Ítem
bSubEle
Firma:
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bAspdRate
Bono de Ítem
bAspdRate
Firma:
Descripción:
Attack speed + n%
bDelayrate
Bono de Ítem
bDelayrate
Firma:
Descripción:
Increases skill delay by n%
eaclass
Comando
eaclass
Firma:
Descripción:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Ejemplo:
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
Descripción:
Increases damage of skill sk by n%
bPAtk
Bono de Ítem
bPAtk
Firma:
Descripción:
PAtk + n
bSMatk
Bono de Ítem
bSMatk
Firma:
Descripción:
SMatk + n
bAddSize
Bono de Ítem
bAddSize
Firma:
Descripción:
+x% physical damage against size s
bCritical
Bono de Ítem
bCritical
Firma:
Descripción:
Critical + n
bCritAtkRate
Bono de Ítem
bCritAtkRate
Firma:
Descripción:
Increases critical damage by +n%
bNoWalkDelay
Bono de Ítem
bNoWalkDelay
Firma:
Descripción:
Give infinite Endure.
bShortAtkRate
Bono de Ítem
bShortAtkRate
Firma:
Descripción:
Increases damage of short ranged attacks by n%
bLongAtkRate
Bono de Ítem
bLongAtkRate
Firma:
Descripción:
Increases damage of long ranged attacks by n%
bAutoSpellWhenHit
Bono de Ítem
bAutoSpellWhenHit
Firma:
Descripción:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
getskilllv
Comando
getskilllv
Firma:
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Ejemplo:
bAutoSpellOnSkill
Bono de Ítem
bAutoSpellOnSkill
Firma:
Descripción:
Adds a n/10% chance to autospell skill x at level y when using skill sk
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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