Fake Alloy Pot-LT [1] ( Fake_Alloy_Pot_LT )
| ID 460066 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 100 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Bouclier | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: 100 | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 2 | Niveau d'équipement min.: 100 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: 1 | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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MDEF+20. Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
.@g = getenchantgrade();
bonus bMdef,20;
bonus bAllStats,.@r/2;
bonus bMaxHPrate,2*(.@r/2);
bonus2 bSubEle,Ele_Neutral,5*(.@r/3);
if (.@r>=9) {
bonus bAllStats,3;
bonus bMaxHPrate,5;
if (.@r>=11) {
bonus bAspdRate,10;
bonus bDelayrate,-10;
if (.@r>=12) {
bonus bAllStats,5;
bonus bMaxHPrate,6;
}
}
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50;
bonus2 bSkillAtk,"GN_HELLS_PLANT",50;
bonus2 bSkillAtk,"GN_CARTCANNON",50;
bonus2 bSkillAtk,"GN_CART_TORNADO",50;
}
if (.@g>=ENCHANTGRADE_D)
bonus bDelayrate,-5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,4;
bonus bSMatk,4;
}
if (.@g>=ENCHANTGRADE_B) {
bonus2 bSubEle,Ele_All,5;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bAddSize,Size_All,20;
}
}
if (.@g>=ENCHANTGRADE_A) {
bonus bCritical,10;
bonus bCritAtkRate,30;
bonus bNoWalkDelay;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus bPAtk,6;
bonus bShortAtkRate,20;
bonus bLongAtkRate,20;
}
if (.@r>=12) {
bonus3 bAutoSpellWhenHit,"CR_ACIDDEMONSTRATION",max(getskilllv("CR_ACIDDEMONSTRATION"),1),500;
bonus3 bAutoSpellWhenHit,"GN_SPORE_EXPLOSION",max(getskilllv("GN_SPORE_EXPLOSION"),1),500;
bonus3 bAutoSpellWhenHit,"GN_CARTCANNON",max(getskilllv("GN_CARTCANNON"),1),500;
bonus4 bAutoSpellOnSkill,"GN_CART_TORNADO","BO_EXPLOSIVE_POWDER",max(getskilllv("BO_EXPLOSIVE_POWDER"),1),700;
/*Todo : When using Cart Tornado Lv10, there is a 70% chance that Explosive Powder Lv1 will be activated (No Bonus or I Don't Know How to Write)*/
}
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Commande
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bMdef
Bonus d’Objet
bMdef
Signature:
Description:
Equipment MDEF + n
bAllStats
Bonus d’Objet
bAllStats
Signature:
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bMaxHPrate
Bonus d’Objet
bMaxHPrate
Signature:
Description:
MaxHP + n%
bSubEle
Bonus d’Objet
bSubEle
Signature:
Description:
+x% damage reduction against attack element e with trigger criteria bf
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
eaclass
Commande
eaclass
Signature:
Description:
This commands returns the "eA job-number" corresponding to the given class, and
uses the invoking player's class if none is given. The eA job-number is also a
class number system, but it's one that comes with constants which make it easy
to convert among classes. The command will return -1 if you pass it a job number
which doesn't have an eA job-number equivalent.
Exemple:
bSkillAtk
Bonus d’Objet
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bPAtk
Bonus d’Objet
bPAtk
Signature:
Description:
PAtk + n
bSMatk
Bonus d’Objet
bSMatk
Signature:
Description:
SMatk + n
bAddSize
Bonus d’Objet
bAddSize
Signature:
Description:
+x% physical damage against size s
bCritical
Bonus d’Objet
bCritical
Signature:
Description:
Critical + n
bCritAtkRate
Bonus d’Objet
bCritAtkRate
Signature:
Description:
Increases critical damage by +n%
bNoWalkDelay
Bonus d’Objet
bNoWalkDelay
Signature:
Description:
Give infinite Endure.
bShortAtkRate
Bonus d’Objet
bShortAtkRate
Signature:
Description:
Increases damage of short ranged attacks by n%
bLongAtkRate
Bonus d’Objet
bLongAtkRate
Signature:
Description:
Increases damage of long ranged attacks by n%
bAutoSpellWhenHit
Bonus d’Objet
bAutoSpellWhenHit
Signature:
Description:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
getskilllv
Commande
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Exemple:
bAutoSpellOnSkill
Bonus d’Objet
bAutoSpellOnSkill
Signature:
Description:
Adds a n/10% chance to autospell skill x at level y when using skill sk
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié Non spécifié |
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