Item Combo Details

Item Combo #3963

Combo Size: 2
Combo Items
Hero's Shoes
ShoesOfHero
Veteran Hammer [2]
Veteran_Hammer
Combo Effect
bonus bAspdRate,getskilllv("AB_DUPLELIGHT");
bonus2 bIgnoreDefRaceRate,RC_Undead,10*getskilllv("PR_MACEMASTERY");
bonus2 bIgnoreDefRaceRate,RC_Demon,10*getskilllv("PR_MACEMASTERY");
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_Undead,5*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_Demon,5*getskilllv("PR_MACEMASTERY");
bonus2 bCriticalAddRace,RC_DemiHuman,5*getskilllv("PR_MACEMASTERY");
Script References
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bIgnoreDefRaceRate Item Bonus
bIgnoreDefRaceRate
Signature:
bonus2 bIgnoreDefRaceRate,r,n;
Description:
Disregard n% of the target's DEF if the target belongs to race r
bCriticalAddRace Item Bonus
bCriticalAddRace
Signature:
bonus2 bCriticalAddRace,r,n;
Description:
Critical + n against enemies of race r