Item Combo Details

Item Combo #8428

Combo Size: 2
Combo Effect
bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",10;
bonus2 bAddEle,Ele_All,3*(getskilllv("SKE_ENCHANTING_SKY")/2);
Script References
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
bAddEle Item Bonus
bAddEle
Signature:
bonus3 bAddEle,e,x,bf;
Description:
+x% physical damage against element e with trigger criteria bf
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;