Item Details

Stone Arrow Quiver ( Stone_Arrow_Container )

ID 12011 Stone Arrow Quiver
Stone Arrow Quiver Buy Price: 2 zeny Sell Price: 1 zeny Weight: 25 Slots: Not specified
Type: Usable item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Aljava com 500 Flechas de Pedra.
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Não abrir com mais de 30.000 unidades do item no inventário.
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Peso: 25

Perhatian! Kamu mungkin akan kehilangan item di dalam box ini
jika terdapat lebih dari 30.000 item dengan jenis yang sama berada pada inventory-mu
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Quiver yang berisi 500 Stone Arrow.
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Berat : 25

"Caution! You may lose items if there are more than 30,000 of them in your inventory."
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A quiver containing 500 Stone Arrows.
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Weight: 25

Warning! You can have no more than 30,000 projectiles of one type in your inventory. When this limit is reached, all excess projectiles are discarded.
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A quiver with 500 Stone Arrows.
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Weight: 25

All

Orc Archer (0.30%)
Flags
Can be added to a player buying store? Yes
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? Yes
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
getitem 1756,500;
Script References
getitem Command
getitem
Signature:
getitem <item id>,<amount>{,<account ID>};
getitem "<item name>",<amount>{,<account ID>};
Description:
This command will give an amount of specified items to the invoking character. If an optional account ID is specified, and the target character is currently online, items will be created in their inventory instead. If they are not online, nothing will happen. In the first and most commonly used version of this command, items are referred to by their database ID number found inside ''. enabled. You may also create an item by its name in the 'english name' field in the item database: Which will do what you'd expect. If it can't find that name in the database, apples will be created anyway. It is often a VERY GOOD IDEA to use it like this. quite a few item scripts. For more examples check just about any official script.
Example:
getitem 502,10 // The person will receive 10 apples
getitem 617,1  // The person will receive 1 Old Violet Box
getitem "RED_POTION",10;
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Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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