Item Details

Overwelm Str Armor [1] ( Overwhelm_Str_Armor )

ID 15278 Overwelm Str Armor [1]
Overwelm Str Armor [1] Buy Price: zeny Sell Price: 0 zeny Weight: 200 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 120
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Uma armadura única, forjada especialmente para aqueles que desejam força para mover céu e terra com as próprias mãos.
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ATQ +50.
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A cada 3 refinos:
ATQ da arma +2%.
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Refino +7 ou mais:
Ignora 30% de DEF das raças Bruto e Demônio.
Refino +9 ou mais:
Dano físico contra as raças Bruto e Demônio +10%.
Refino +11 ou mais:
Dano físico contra oponentes das propriedades Vento e Terra +10%.
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Conjunto
Botas Temporais FOR [1] ou
Botas Modificadas FOR [1]
ATQ da arma +10%.
Soma dos refinos da Armadura e Bota for 21 ou mais:
Ignora 20% adicional de DEF das raças Bruto e Demônio.
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Tipo: Armadura
DEF: 120 DEFM: 0
Peso: 200
Nível necessário: 1
Classes: Todas

Armor Sang Naga Merah Legendaris.
ATK + 50.
Tiap 3 Level tempa, ATK + 2%.
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Saat level tempa +7 atau lebih, Bypass 30% Physical Def monster jenis Brute dan Demon (Tidak termasuk Player).
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Saat level tempa +9 atau lebih, Menambah 10% Physical Damage ke monster jenis Brute dan Demon.
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Saat level tempa +11 atau lebih, Menambah 10% Physical Damage ke Monster Elemen Angin dan Tanah.
Saat dipakai dengan Temporal STR Boots[1] atau Modified Temporal STR Boots[1],
ATK + 10%.
Saat total Level tempa keduanya adalah 21 atau lebih,
Tambahan Bypass Physical Def monster jenis Brute dan Demon sebesar 20%.
Jenis : Armor Def : 120
Berat : 200
Syarat Lv : 1
Syarat Job : Semua Job

Red armor with strong power.
ATK + 50.
ATK + 2% per 3 refine rates.
If refined to +7 or higher, pierces 30% of physical DEF on Brute, Demon.
If refined to +9 or higher, increases physical damage dealt to Brute, Demon by 10%.
If refined to +11 or higher, increases physical damage dealt to Wind, Earth by 10%.
When equipped with Temporal Str Boots[1] or Modified Str Boots[1],
ATK + 10%.
If the sum of refine rate is 21 or higher,
Pierces additional 20% of physical DEF on Brute, Demon type monsters.

Class: Equipment
Position: Armor
DEF : 120
Weight: 200
Required Level : 1
Usable By: All Jobs

Item Move Restrictions:
Drop
NPC Sale
RODEX

Account bound.
Ornate armor of one of the Six Sixtuses.
It was said that Sixtus the Mighty could lift a bull over his head.
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ATK +50.
[For each 3 refine lv]
ATK +2%.
[If refine lv +7 and higher]
Ignores 30% of physical defense rate of Animal and Demon races.
[If refine lv +9 and higher]
Weapon physical damage to Animal and Demon races +10%.
[If refine lv +11 and higher]
Physical damage to Wind and Earth property monsters +10%.
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[Sixtus Temporal Set]
Armor of Sixtus the Mighty15278
Temporal Str Boots [1]22006
ATK +10%.
[If refine sum of set items is +21 and higher]
Ignores 20% of physical defense rate of Animal and Demon races.
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[Sixtus Modified Set]
Armor of Sixtus the Mighty15278
Modified Str Boots [1]22113
ATK +10%.
[If refine sum of set items is +21 and higher]
Ignores 20% of physical defense rate of Animal and Demon races.
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Class: Armor
Defense: 120
Weight: 200
Required Level: 1
Jobs: All

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bBaseAtk,50;
if (.@r > 2)
   bonus bAtkRate,.@r/3*2;
if (.@r > 6) {
   bonus2 bIgnoreDefRaceRate,RC_Brute,30;
   bonus2 bIgnoreDefRaceRate,RC_Demon,30;
}
if (.@r > 8) {
   bonus2 bAddRace,RC_Brute,10;
   bonus2 bAddRace,RC_Demon,10;
}
if (.@r > 10) {
   bonus2 bAddEle,Ele_Earth,10;
   bonus2 bAddEle,Ele_Wind,10;
}
Not specified
Not specified

Not specified