Item Details

Nature Dress ( Nature_Dress )

ID 15352 Nature Dress
Nature Dress Buy Price: 10 zeny Sell Price: 5 zeny Weight: 40 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 120
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 90 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Earth Classes: Not specified

Vista o Vestido Natural, faça um suquinho de laranja natural, ande por bosques naturais e fique diretamente em contato com a natureza em mais um dia naturalmente bonito. Ufa!
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Indestrutível em batalha.
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O usuário não pode ser empurrado.
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Refino +5 ou mais:
Dano físico e mágico contra as raças Humano, Humanoide e Bruto +10%.
Dano físico e mágico contra oponentes das propriedades Vento e Terra +10%.
Refino +7 ou mais:
Dano físico e mágico contra as raças Humano, Humanoide e Bruto +15% adicional.
Dano físico e mágico contra oponentes das propriedades Vento e Terra +15% adicional.
Refino +9 ou mais:
Dano físico e mágico contra as raças Humano, Humanoide e Bruto +15% adicional.
Dano físico e mágico contra oponentes das propriedades Vento e Terra +15% adicional.
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Tipo: Armadura
DEF: 120 DEFM: 0
Propriedade: Terra
Peso: 40
Nível necessário: 90
Classes: Todas

Immune knockback
Armor tidak dapat rusak
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Jika tingkat tempa +7 atau lebih,

Damage ke monster element Earth dan Wind +5%
Damage ke monster race Brute dan Demi-human +5%
Damage ke player +5%
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Jika tingkat tempa +9 atau lebih,

Tambahan damage ke monster element Earth dan Wind +5%
Tambahan damage ke monster race Brute dan Demi-human +5%
Damage ke player +5%
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Jika tingkat tempa +11 atau lebih,

Tambahan damage ke monster element Earth dan Wind +15%
Tambahan damage ke monster race Brute dan Demi-human +15%
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[Set Bonus]
Nature Dress
Randgris Miracle (Armor)

Jika tingkat tempa +11 atau lebih,

Damage ke player +15%
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Jenis: Armor
DEF: 120
Property: Earth
Berat: 40
Syarat Lv: 90
Job: All Job

A dress empowered with nature's essence. Wearing this will prove that you are a member of Nature's Children.
Class: Armor
Defense: 120
Property: Earth
Weight: 40
Requires Level: 90
Usable By: All Jobs
Prevents the user from being knocked back.

If upgrade level is +5 or higher,
Increases physical and magical damage on Demi-Human race targets by 10%.
Increases physical and magical damage on Player race targets by 10%.
Increases physical and magical damage on Brute race targets by 10%.
Increases physical and magical damage on Wind property targets by 10%.
Increases physical and magical damage on Earth property targets by 10%.

If upgrade level is +7 or higher,
Increases physical and magical damage on Demi-Human race targets by an additional 15%.
Increases physical and magical damage on Player race targets by an additional 15%.
Increases physical and magical damage on Brute race targets by an additional 15%.
Increases physical and magical damage on Wind property targets by an additional 15%.
Increases physical and magical damage on Earth property targets by an additional 15%.

If upgrade level is +9 or higher,
Increases physical and magical damage on Demi-Human race targets by an additional 15%.
Increases physical and magical damage on Player race targets by an additional 15%.
Increases physical and magical damage on Brute race targets by an additional 15%.
Increases physical and magical damage on Wind property targets by an additional 15%.
Increases physical and magical damage on Earth property targets by an additional 15%.

This item is indestructible in battle.
Disabled during WoE TE

A dress empowered with nature's essence. Wearing this will prove that you are a member of Nature's Children.
Class: Armor
Defense: 120
Property: Earth
Weight: 40
Requires Level: 90
Usable By: All Jobs
Prevents the user from being knocked back.

If upgrade level is +5 or higher,
Increases physical and magical damage on Demi-Human race targets by 10%.
Increases physical and magical damage on Player race targets by 10%.
Increases physical and magical damage on Brute race targets by 10%.
Increases physical and magical damage on Wind property targets by 10%.
Increases physical and magical damage on Earth property targets by 10%.

If upgrade level is +7 or higher,
Increases physical and magical damage on Demi-Human race targets by an additional 15%.
Increases physical and magical damage on Player race targets by an additional 15%.
Increases physical and magical damage on Brute race targets by an additional 15%.
Increases physical and magical damage on Wind property targets by an additional 15%.
Increases physical and magical damage on Earth property targets by an additional 15%.

If upgrade level is +9 or higher,
Increases physical and magical damage on Demi-Human race targets by an additional 15%.
Increases physical and magical damage on Player race targets by an additional 15%.
Increases physical and magical damage on Brute race targets by an additional 15%.
Increases physical and magical damage on Wind property targets by an additional 15%.
Increases physical and magical damage on Earth property targets by an additional 15%.

This item is indestructible in battle.
Disabled during WoE TE

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bNoKnockback;
bonus bUnbreakableArmor;
bonus bDefEle,Ele_Earth;
if (.@r>8)
   .@a = 40;
else if (.@r>6)
   .@a = 25;
else if (.@r>=5)
   .@a = 10;
bonus2 bAddEle,Ele_Earth,.@a;
bonus2 bAddEle,Ele_Wind,.@a;
bonus2 bMagicAddEle,Ele_Earth,.@a;
bonus2 bMagicAddEle,Ele_Wind,.@a;
bonus2 bAddRace,RC_DemiHuman,.@a;
bonus2 bAddRace,RC_Brute,.@a;
bonus2 bAddRace,RC_Player_Doram,.@a;
bonus2 bMagicAddRace,RC_DemiHuman,.@a;
bonus2 bMagicAddRace,RC_Brute,.@a;
bonus2 bMagicAddRace,RC_Player_Doram,.@a;
bonus2 bAddRace,RC_Player_Human,.@a;
bonus2 bMagicAddRace,RC_Player_Human,.@a;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bNoKnockback Item Bonus
bNoKnockback
Signature:
bonus bNoKnockback;
Description:
Character is no longer knocked back by enemy skills with such effect
bUnbreakableArmor Item Bonus
bUnbreakableArmor
Signature:
bonus bUnbreakableArmor;
Description:
Armor cannot be damaged/broken by any means
bDefEle Item Bonus
bDefEle
Signature:
bonus bDefEle,e;
Description:
Gives the player's defense element e
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddEle Item Bonus
bAddEle
Signature:
bonus3 bAddEle,e,x,bf;
Description:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle Item Bonus
bMagicAddEle
Signature:
bonus2 bMagicAddEle,e,x;
Description:
+x% magical damage against element e
bAddRace Item Bonus
bAddRace
Signature:
bonus2 bAddRace,r,x;
Description:
+x% physical damage against race r
bMagicAddRace Item Bonus
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified