Item Details

Armor of White Thread [1] ( Armor_of_White_Thread )

ID 15419 Armor of White Thread [1]
Armor of White Thread [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 80 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Armor
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 60
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

O fato de que esse modelo de armadura ainda seja usado séculos depois de sua concepção é uma prova incontestável do quão atemporal é o seu design.
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ATQM +10.
Ignora 10% da DEFM de todas as raças.
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Refino +7 ou mais:
ATQM +20 adicional.
Ignora 20% adicional da DEFM de todas as raças.
Refino +8 ou mais:
ATQM +20 adicional.
Torna a armadura indestrutível em batalha.
Ignora 20% adicional da DEFM de todas as raças.
Refino +9 ou mais:
ATQM +30 adicional.
Ignora 20% adicional da DEFM de todas as raças.
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Tipo: Armadura
DEF: 60 DEFM: 0
Peso: 80
Nível necessário: 100
Classes: Todas

An armor worn by a lavish warrior. Loaded with magical powers that pierces through any armor.
Class: Armor
Defense: 60
Weight: 80
Requires Level: 100
Usable By: All Jobs
MATK + 10
Bypass 10% of hard magic defense of all race targets when performing a magical attack.

If upgrade level is +7 or higher,
Additional MATK + 20.
Bypass an additional 20% of hard magic defense of all race targets when performing a magical attack.

If upgrade level is +8 or higher,
Additional MATK + 20.
Bypass an additional 20% of hard magic defense of all race targets when performing a magical attack.
This item is indestructible in battle.

If upgrade level is +9 or higher,
Additional MATK + 30.
Bypass an additional 20% of hard magic defense of all race targets when performing a magical attack.

An armor worn by a lavish warrior. Loaded with magical powers that pierces through any armor
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MATK +10.
Bypass 10% of hard magic defense of all race targets when performing a magical attack.

[If refined to +7 or higher]:
Additional Matk +20.
Bypass an additional 20% of hard magic defense of all race targets when performing a magical attack.

[If refined to +8 or higher]:
Additional Matk +20.
Bypass an additional 20% of hard magic defense of all race targets when performing a magical attack.
Cannot be destroyed

[If refined to +9 or higher]:
Additional Matk +30.
Bypass an additional 20% of hard magic defense of all race targets when performing a magical attack.
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Jobs: Armor
Defense: 60
Weight: 80
Required Level: 100
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bMatk,10;
bonus2 bIgnoreMdefRaceRate,RC_All,10;
if (.@r>=7) {
   bonus bMatk,20;
   bonus2 bIgnoreMdefRaceRate,RC_All,20;
}
if (.@r>=8) {
   bonus bMatk,20;
   bonus2 bIgnoreMdefRaceRate,RC_All,20;
   bonus bUnbreakableArmor;
}
if (.@r>=9) {
   bonus bMatk,30;
   bonus2 bIgnoreMdefRaceRate,RC_All,20;
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bIgnoreMdefRaceRate Item Bonus
bIgnoreMdefRaceRate
Signature:
bonus2 bIgnoreMdefRaceRate,r,n;
Description:
Disregard n% of the target's MDEF if the target belongs to race r
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUnbreakableArmor Item Bonus
bUnbreakableArmor
Signature:
bonus bUnbreakableArmor;
Description:
Armor cannot be damaged/broken by any means
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

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Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified