Item Details

Lich's Bone Wand [2] ( Lich_Bone_Wand )

ID 1624 Lich's Bone Wand [2]
Lich's Bone Wand [2] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 80 Slots: 2
Type: Weapon item. Sub Type: Staff Gender: Both Locations: Weapon
Attack: 60 Magic Attack: 170 Range: 1 Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 70 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Undead Classes: Transcendent classes (no Transcendent-Third classes)., Fourth classes., All Transcendent classes., All Third classes.

Um cajado feito com o crânio do poderoso Lich. Sabe-se que este cajado amaldiçoa todos que ameaçarem seu dono.
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Indestrutível em batalha.
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INT e DES +1.
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Ao receber danos físicos:
1% de chance de autoconjurar [Espírito dos Amaldiçoados] nv.5.
A cada refino:
Chance de autoconjuração +0,1%.
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Refino +9 ou mais:
SP máx. +300.
Dano mágico +3%.
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Tipo: Cajado
ATQ: 60 ATQM: 170
Peso: 80
Propriedade: Maldito
Nível da arma: 3
Nível necessário: 70
Classes: Transcendentais de Noviços, Magos e evoluções

Sebuah tongkat yang dibuat dari tengkorak Lich dengan kekuatannya yang akan memberikan status curse kesiapa saja dan bisa mengancam pemiliknya sendiri. MATK +170, INT +1, DEX +1, Ketika menerima serangan fisik, akan memberikan 1% kemungkinan melakukan cast [Area Curse] Lv 5, menyebabkan status [Curse] ke semua musuh dalam area satu layar penuh. Setiap kali upgrade meningkatkan kemungkinan melakukan cast [Area Curse] sebesar 0.1%. Jika senjata ditempa sampai +9 atau lebih, akan mendapatkan MATK +3%, MaxSP +300.
Jenis : Staff Serangan : 60
Berat : 80
Senjata Level : 3
Level Persyaratan : 70
Untuk Profesi : Trascendent magician/acolyte

A wand crafted from a powerful lich's skull that will curse anyone that threatens its true owner.
Class: One-Handed Staff
Attack: 60
Magic Attack: 170
Property: Undead
Weight: 80
Weapon Level: 3
Requires Level: 70
Usable By: High Priest Jobs, High Wizard Jobs, Champion Jobs, Scholar Jobs
Int + 1
Dex + 1
Adds a 1% chance of casting Level 5 Cursed Fate when receiving a physical attack.
Adds an additional 0.1% chance of casting Level 5 Cursed Fate when receiving a physical attack per upgrade level of the item.
If upgrade level is +9 or higher,
Max SP + 300
MATK + 3%

A wand crafted from a powerful Lich's skull that will curse anyone that threatens its true owner.
INT/DEX +1
MATK +170
Low chance to cast Area Curse Lv.5 when receiving a physical attack
(the chance increases with every refine level)
[If refine level is +9 or higher]
Max SP +300
MATK +3%
Class: One-handed Staff
Property: Undead
Attack: 60
Weight: 80
Weapon Level: 3
Required Level: 70
Jobs: High Wizard / High Priest

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bInt,1;
bonus bDex,1;
bonus bAtkEle,Ele_Undead;
.@r = getrefine();
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+.@r;
if (.@r>=9) {
   bonus bMatkRate,3;
   bonus bMaxSP,300;
}
Script References
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bDex Item Bonus
bDex
Signature:
bonus bDex,n;
Description:
DEX + n
bAtkEle Item Bonus
bAtkEle
Signature:
bonus bAtkEle,e;
Description:
Gives the player's attacks element e
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bAutoSpellWhenHit Item Bonus
bAutoSpellWhenHit
Signature:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Description:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bMaxSP Item Bonus
bMaxSP
Signature:
bonus bMaxSP,n;
Description:
MaxSP + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 3 Yes 3 Not specified Details