Item Details

Red Bread Hat [1] ( Red_Bread_Hat )

ID 18601 Red Bread Hat [1]
Red Bread Hat [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 30 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um saboroso quitute para ser usado na cabeça, esse brioche avermelhado foi encantado para parecer sempre deliciosamente saboroso, o que pode distrair um pouco seus inimigos e fazê-los pegar um pouco mais leve na hora de lhe atacar.
DEFM +5.
Dano mágico +5%.
A cada refino a partir do +6:
Resistência as raças Humanoide e Humano +1%.
Dano mágico contra oponentes das raças Humanoide e Humano +1%.
Tipo: Equip. para Cabeça
Equipa em: Topo
Defesa: 0
Peso: 30
Nível necessário: 10
Classes: Todas

Topi roti merah untuk wanita yang lucu
MATK + 5%, MDEF + 5.
Jika mengupgradenya lebih dari +5, akan meningkatkan serangan kepada monster "Demi-Human" sebesar 1% dan meningkatkan toleransi 1% dari serangan monster bertipe "Demi-Human".
(bonus ini maksimal didapat sampai +12, hingga 7%)
Jenis : Helm Def : 0
Posisi : Atas Berat : 30
Level Persyaratan : 1
Profesi : Semua

A lovely red hat with a white pom pom.
Class: Headgear
Position: Upper
Defense: 0
Weight: 30
Requires Level: 1
Usable By: All Jobs
Mdef + 5
Increases magical damage on Demi-Human race targets by 2% per upgrade level of the item past the upgrade level of 5 to a maximum upgrade level of 12.
Reduces damage taken from Demi-Human race enemies by 2% per upgrade level of the item past the upgrade level of 5 to a maximum upgrade level of 12.
Increases magical damage on Human Player race targets by 2% per upgrade level of the item past the upgrade level of 5 to a maximum upgrade level of 12.
Reduces damage taken from Human Player race enemies by 2% per upgrade level of the item past the upgrade level of 5 to a maximum upgrade level of 12.

A charming red beret with a pompom attached to headband.
It will not fly off your head even in strong winds!
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MATK +5%, MDEF +5.
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[If refine lv +6 or higher]
Magical damage to Human and Demi-Human enemies +1% per each refine lv.
Damage from Human and Demi-Human enemies -1% per each refine lv.
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Class: Headgear
Defense: 0
Location: Upper
Weight: 30
Required Level: 1
Job: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
if (.@r < 5)
   .@r = 5;
bonus bMatkRate,5;
bonus2 bSubRace,RC_DemiHuman,.@r-5;
bonus2 bSubRace,RC_Player_Human,.@r-5;
bonus2 bMagicAddRace,RC_DemiHuman,.@r-5;
bonus2 bMagicAddRace,RC_Player_Human,.@r-5;
bonus bMdef,5;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bSubRace Item Bonus
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
bMagicAddRace Item Bonus
bMagicAddRace
Signature:
bonus2 bMagicAddRace,r,x;
Description:
+x% magical damage against race r
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified