Item Details

Barrel Helm [1] ( Barrel_Helm )

ID 19159 Barrel Helm [1]
Barrel Helm [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 42 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear, Middle Headgear, Lower Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 59
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 60 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um elmo reforçado feito de aço encantado e cobre maciço. Este capacete fornece a proteção necessária para enfrentar os mais poderosos oponentes.
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VIT +5.
Regeneração natural de HP -10%.
Refino +7 ou mais:
DEF +100.
Habilita [Bloqueio] nv. 1.
Refino +8 ou mais:
Habilita [Bloqueio] nv. 2.
Resistência a monstros da raça Humanoide +10%.
A cada refino a partir do +9:
Nv. de [Bloqueio] +1.
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Desequipar o item cancela [Corpo Fechado] e [Bloqueio].
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Bônus adicional para Superaprendizes:
Refino +8 ou mais:
Habilita [Corpo Fechado] nv. 5.
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Tipo: Equip. para Cabeça
Equipa em: Topo, Meio e Baixo
DEF: 59 DEFM: 0
Peso: 42
Nível necessário: 60
Classes: Todas

VIT +5
HP Recovery -10%.
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Jika tingkat tempa +7 atau lebih,
DEF +100,
Dapat menggunakan skill Auto Guard Lv1
Level Auto Guard akan bertambah 1 level tiap 1 level tempa setelah +7.
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Jika tingkat tempa +8 atau lebih,
Mengurangi damage dari Demi-human monster sebesar 10%
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Ketika digunakan oleh Super Novice:
Dapat menggunakan skill Steel Body Lv5
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Skill Auto Guard dan Steel Body akan hilang jika equip dicopot
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Jenis : Equipment
Posisi : Upper,Middle,Lower
Def : 59
Berat : 42
Syarat Lv : 60
Job : Semua Job

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bVit,5;
bonus bHPrecovRate,-10;
.@r = getrefine();
if (.@r >= 7) {
   bonus bDef,100;
   skill "CR_AUTOGUARD",1;
}
if (.@r >= 8) {
   bonus2 bSubRace,RC_DemiHuman,10;
   bonus2 bSubRace,RC_Player_Human,10;
   if (BaseJob == Job_SuperNovice) {
      skill "CR_AUTOGUARD",5;
   }
}
Script References
bVit Item Bonus
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
bHPrecovRate Item Bonus
bHPrecovRate
Signature:
bonus bHPrecovRate,n;
Description:
Natural HP recovery ratio + n%
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDef Item Bonus
bDef
Signature:
bonus bDef,n;
Description:
Equipment DEF + n
bSubRace Item Bonus
bSubRace
Signature:
bonus3 bSubRace,r,x,bf;
Description:
+x% damage reduction against race r with trigger criteria bf
Not specified
Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified