Item Details

Dog Officer [1] ( Dog_Officer )

ID 19300 Dog Officer [1]
Dog Officer [1] Buy Price: zeny Sell Price: 0 zeny Weight: 40 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 35
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

As grandes orelhas de cachorro podem até amenizar a imagem importante desse quepe, mas isso não impede que ele imponha respeito ou demonstre o valor da mais alta patente.
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A cada 2 refinos:
ATQ +15.
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Refino +7 ou mais:
ATQ +30.
Refino +9 ou mais:
ATQ da arma +5%.
Velocidade de ataque +1.
Refino +11 ou mais:
Dano crítico +3%.
Dano físico a distância +3%.
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A cada refino do +11 até o +15:
Conjuração fixa -0,1 segundo.
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Conjunto
[Katar de Cinzas]
A cada 2 refinos da arma:
ATQ +20.
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Conjunto
[Tufão]
A cada 2 refinos da arma:
Dano de [Fúria do Furacão] +15%.
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Conjunto
[Viúva-Negra]
A cada 2 refinos da arma:
Dano de [Descarregar Tambor] +6%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 35 DEFM: 0
Peso: 40
Nível necessário: 1
Classes: Todas

Topi perwira keren dengan kuping anjing yang lucu.
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Tiap 2 Level tempa, ATK + 15.
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Level tempa +7 keatas, ATK + 30.
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Level tempa +9 keatas, ATK + 5%, ASPD + 1.
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Level tempa +11 keatas, Physical Range ATK + 3% , Serangan Critical +3%.
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Tiap level tempa diatas +10 akan mengurangi Fixed Casting time 0.1 detik. (Maksimal +15)
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Set Bonus:
C Woof Officer
C Thanatos Katar

ATK+20 tiap 2 level tempa senjata.
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Set Bonus:
C Woof Officer
C Tornado Axe

Serangan Axe Tornado +15% tiap 2 level tempa senjata.
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Set Bonus:
C Woof Officer
C Dark Rose

Serangan Fire Dance +10% tiap 2 level tempa senjata.
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Jenis : Headgear
Posisi : Upper
Def : 35
Berat : 40
Syarat Lv : 1
Job : All Job

A nice officer hat with cute puppy ears.

ATK + 15 per 2 refine rate.
If refine rate is 7 or higher,ATK + 30.
If refine rate is 9 or higher, ATK + 5%, ASPD + 1.
If refine rate is 11 or higher, adds an additional long range physical damage by 3% and critical damage by 3%.
Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15).

When equipped with Thanos Katar, ATK + 20 per 2 refine rate of weapon.
When equipped with Dark Rose, increase Fire Dance damage by 6% per 2 refine rate of weapon.
When equipped with Tornado Axe, increase Axe Tornado damage by 15% per 2 refine rate of weapon.
Class: Headgear Upper
Defense: 35
Weight: 40
Requires Level: 1
Usable By: All Jobs

A pilot's cap, decorated with furry ears.
Protects from the sun and induces tenderness.
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[For each 2 refine lv]
ATK +15.
[If refine lv +7 or higher]
ATK +30.
[If refine rate is 9 or higher]
ATK +5%, ASPD +1.
[If refine rate is 11 or higher]
Critical damage +3%.
Ranged physical attack +3%.
Fixed casting -0,1 sec. per refine rate (apply up to 15 refinements).
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Set Bonus
Dog Cap19300
Thanatos Katar28000
ATK +20 per 2 refine lv of weapon.
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Set Bonus
Dog Cap19300
Dark Rose
[Fire Dance] damage +6% per 2 refine lv of weapon.
-------------
Set Bonus
Dog Cap19300
Tornado Axe
[Axe Tornado] damage +15% per 2 refine lv of weapon.
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Class: Headgear
Location: Upper
Defense: 35
Weight: 40
Required Level: 1
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
if (.@r>=7) {
   bonus bBaseAtk,30;
}
if (.@r>=9) {
   bonus bAtkRate,5;
   bonus bAspd,1;
}
if (.@r>=11) {
   bonus bCritAtkRate,3;
   bonus bLongAtkRate,3;
}
if (.@r>=10) {
   bonus bFixedCast,-100*(min((.@r-10),15)/1);
}
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bAspd Item Bonus
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
bCritAtkRate Item Bonus
bCritAtkRate
Signature:
bonus bCritAtkRate,n;
Description:
Increases critical damage by +n%
bLongAtkRate Item Bonus
bLongAtkRate
Signature:
bonus bLongAtkRate,n;
Description:
Increases damage of long ranged attacks by n%
bFixedCast Item Bonus
bFixedCast
Signature:
bonus bFixedCast,t;
Description:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

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Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified