Work Cap ( Work_Cap )
| ID 19407 |
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Buy Price: 200 zeny | Sell Price: 100 zeny | Weight: 100 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 18 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Uma boina vermelha que te dá acesso provisório a algumas áreas dos terminais de aeroplano. A hat used by machinists at work. As stylish as it is functional. A box that contains 1 Classic Ramen Hat All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bMdef,15;
bonus bVit,10;
bonus2 bSkillAtk,"NC_AXETORNADO",20;
bonus2 bVariableCastrate,"BS_GREED",-100;
if (getskilllv("NC_MAGICDECOY") >= 5)
bonus2 bAddClass,Class_Boss,50;
if (getskilllv("NC_AXEBOOMERANG") >= 5)
bonus bBaseAtk,100;
if (getskilllv("NC_MAGMA_ERUPTION") >= 5)
bonus2 bAddMonsterDropItem,732,10;
if (.@r>=7)
bonus2 bSkillAtk,"NC_AXETORNADO",30;
if (.@r>=9)
bonus2 bSkillAtk,"NC_AXETORNADO",50;
if (.@r>=10)
bonus bIgnoreDefRace,RC_All;
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bVit
Item Bonus
bVit
Signature:
Description:
VIT + n
bSkillAtk
Item Bonus
bSkillAtk
Signature:
Description:
Increases damage of skill sk by n%
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
getskilllv
Command
getskilllv
Signature:
Description:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Example:
bAddClass
Item Bonus
bAddClass
Signature:
Description:
+x% physical damage against class c
bBaseAtk
Item Bonus
bBaseAtk
Signature:
Description:
Basic attack power + n
bAddMonsterDropItem
Item Bonus
bAddMonsterDropItem
Signature:
Description:
Adds a n/100% chance for item iid to be dropped when killing a monster of race r
bIgnoreDefRace
Item Bonus
bIgnoreDefRace
Signature:
Description:
Disregard DEF against enemies of race r
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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