Item Details

Circlet of Time(Ranger) [1] ( S_Circlet_Of_Time_RA )

ID 19484 Circlet of Time(Ranger) [1]
Circlet of Time(Ranger) [1] Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 170 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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ATK + 15 per 2 refine rate.
Increases critical damage by 5% per 3 refine rate.
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Increases Arrow Storm and Aimed Bolt damage by 20% per 3 refine rate.
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Increases long ranged physical damage by 5% per 4 refine rate.
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If refine rate is 11 or higher, reduces skill cooldown of Arrow Storm by 1 second.
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Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Ranger

Account Bound.
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.
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ATK +15 for every 2 refine levels.
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Critical Damage +5% for every 3 refine levels.
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Arrow Storm and Aimed Bolt damage +20% for every 3 refine levels.
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Long-Ranged ATK +5% for every 4 refine levels.
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If refined to +11 or higher, Arrow Storm cooldown -1 sec.
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Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Ranger Classes

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in storage: Can be dropped: Can be traded: Can be traded with partner:
Can be sold to NPC: Can be placed in the cart: Can be placed in the storage: Can be placed in guild storage:
Can be put in a mail: Can be put in an auction: Delay:
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bCritAtkRate,5*(.@r/3);
bonus2 bSkillAtk,"RA_ARROWSTORM",20*(.@r/3);
bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(.@r/3);
bonus bLongAtkRate,5*(.@r/4);
if (.@r>=11) {
   bonus2 bSkillCooldown,"RA_ARROWSTORM",-1000;
}
Not specified
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Not specified