Item Details

Circlet of Time(Oboro) [1] ( S_Circlet_Of_Time_OB )

ID 19489 Circlet of Time(Oboro) [1]
Circlet of Time(Oboro) [1] Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 170 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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MATK + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
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Increases Wind Blade and Freezing Spear damage by 30% per 3 refine rate.
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Increases wind and water property magical damage by 5% per 4 refine rate.
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If refine rate is 11 or higher, MATK + 5%.
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Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Kagerou, Oboro

Account Bound.
A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin.
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MATK +15 for every 2 refine levels.
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Increases ASPD (Attack Delay -2%) for every 3 refine levels.
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Wind Blade and Freezing Spear damage +30% for every 3 refine levels.
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Wind and Water property magic damage +5% for every 4 refine levels.
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If refined to +11 or higher, MATK +5%.
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Class: Headgear Location: Upper
Defense: 10 Weight: 0
Required Level: 170
Jobs: Kagerou, Oboro Classes

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in storage: Can be dropped: Can be traded: Can be traded with partner:
Can be sold to NPC: Can be placed in the cart: Can be placed in the storage: Can be placed in guild storage:
Can be put in a mail: Can be put in an auction: Delay:
.@r = getrefine();
bonus bMatk,15*(.@r/2);
bonus bAspdRate,2*(.@r/3);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",30*(.@r/3);
bonus2 bSkillAtk,"NJ_HUUJIN",30*(.@r/3);
bonus2 bMagicAtkEle,Ele_Wind,5*(.@r/4);
bonus2 bMagicAtkEle,Ele_Water,5*(.@r/4);
if (.@r>=11) {
   bonus bMatkRate,5;
}
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