Item Details

Dandelion Ring ( Dandelion_Ring )

ID 23027 Dandelion Ring
Dandelion Ring Buy Price: zeny Sell Price: 0 zeny Weight: 0 Slots: Not specified
Type: Usable item. Sub Type: Not specified Gender: Both Locations: Not specified
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: Not specified Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Intransferível.
Dentes-de-Leão são tão leves, que se você assoprá-los, eles voarão com o vento.
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Teleporta para Rachel.
Não é consumido após o uso.
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Recarga: 60 minutos
Nível necessário: 80
Peso: 0

Cincin dengan Dandelion, sepertinya akan tertiup angin deh.
Bisa digunakan untuk kembali ke Rachel.
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Cooldown : 60 Menit.
Berat : 0

A simple ring made with dandelions. Looks like the dandelion puffs will float away in the wind.
Return to 'Rachel' .
Reusable every 60 minutes.
Weight: 0

A ring made from a withering dandelion. The wind carries its seeds far away.
Allows to return to Rachel.
Can be used once in 60 min.
Weight: 0

All

Enraged Luwmin (5.00%) Enraged Luwmin (1.00%)
Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? No
Has drop effect? No
Stacking
Not specified
Usage
Override Not specified
Can be used while sitting? Yes
Trade
Override Not specified
Can be dropped? No
Can be traded? No
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? No
Can be placed in storage? Yes
Can be placed in guild storage? No
Can be sent by mail? No
Can be put in auction? No
Delay
Has usage delay? Yes
Status None
Duration 3600000
warp "rachel",120,125;
Script References
warp Command
warp
Signature:
warp "<map name>",<x>,<y>{,<char id>};
Description:
This command will take the invoking character or <char id>, if specified, to the specified map, and if wanted, specified coordinates too, but these can be random. This would take them to X 50 Y 55 on the map called "place". If your X and Y coordinates land on an unwalkable map square, it will send the warped character to a random place. Same will happen if they are both zero: Notice that while warping people to coordinates 0,0 will normally get them into a random place, it's not certain to always be so. Darned if I know where this is actually coded, it might be that this happens because square 0,0 is unwalkable on all official maps. If you're using custom maps, beware. There are also three special 'map names' you can use. "Random" will warp the player randomly on the current map. "Save" and "SavePoint" will warp the player back to their save point.
Example:
warp "place",50,55;
warp "place",0,0;
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Script References

No documented script references were detected.

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Script References

No documented script references were detected.

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