Item Details

Valkyrian Shoes [1] ( Valkyrie_Shoes )

# 2421 Valkyrian Shoes [1]
Valkyrian Shoes [1] Buy: zeny Sell: 0 zeny Weight: 50 Slots: 1
Type: Equipment. Subtype: N/A Gender: Both Locations: Shoes
Attack: N/A M. Attack: N/A Range: N/A Defense: 13
Weapon Level: N/A Armor Level: 1 Equip Level Min: 1 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Neutral Classes: Transcendent, Fourth classes., All Transcendent, All Third

Um par de sapatos usado pelas Valquírias, as donzelas guerreiras de Odin. Esses sapatos tornam-se mais poderosos à medida que o usuário desenvolve suas próprias habilidades.
Indestrutível em batalha.
Magos, Noviços, Arqueiros e evoluções:
A cada nível de base:
HP máx. +5.
Espadachins, Mercadores, Gatunos e evoluções:
A cada nível de classe:
SP máx. +2.
Tipo: Calçado
Defesa: 13
Peso: 50
Nível necessário: 1
Classes: Classes 3 e Transclasses, exceto Aprendizes

A pair of shoes worn by the Valkyries, Odin's battle maidens. These shoes grow more powerful as the wearer improves his own abilities.
Class: Shoes
Defense: 13
Weight: 50
Requires Level: 1
Usable By: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, High Priest Jobs, High Wizard Jobs, Sniper Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs, Champion Jobs, Scholar Jobs, Minstrel Jobs, Gypsy Jobs
Acolyte, Mage and Archer Bonus
Max HP + 5 for every base level.
Swordman, Merchant and Thief Bonus
Max SP + 2 for every job level.
This item is indestructible in battle.

Set Bonus
Valkyrie Helm [1]
Valkyrian Armor [1]
Valkyrian Shoes [1]
Valkyrian Manteau [1]
All Stats + 1

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bUnbreakableShoes;
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
   bonus bMaxHP,(BaseLevel*5);
else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
   bonus bMaxSP,(JobLevel*2);
N/A
N/A

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