Item Details

Gunslinger Shadow Weapon ( S_Gunslinger_Weapon )

# 24283 Gunslinger Shadow Weapon
Gunslinger Shadow Weapon Buy: zeny Sell: 0 zeny Weight: 0 Slots: N/A
Type: Shadow Equipment item. Subtype: N/A Gender: Both Locations: Shadow Weapon
Attack: N/A M. Attack: N/A Range: N/A Defense: N/A
Weapon Level: N/A Armor Level: N/A Equip Level Min: 1 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Neutral Classes: N/A

Luvas usadas como complemento para o manejo de armas convencionais.
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A cada refino:
ATQ e ATQM +1.
Ignora 3% da DEF de monstros normais.
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Velocidade de ataque +1.
Refino +7 ou mais:
Dano físico a distância +3%.
Velocidade de ataque +1 adicional.
Refino +9 ou mais:
Dano físico a distância +5% adicional.
Velocidade de ataque +1 adicional.
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A cada nível aprendido de [Olhos de Serpente]:
Ignora +3% da DEF de monstros normais.
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Conjunto
Escudo Sombrio de Justiceiro
Todos os atributos +3.
HP e SP máx. +2%.
Custo de SP das habilidades -10%.
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Tipo: Equip. Sombrio
Posição: Luvas
Peso: 0 Nv. mín.: 1
Classes: Justiceiros e evoluções

Class: Shadow Weapon
Weight: 0
Requires Level: 1
Usable By: Gunslinger Jobs
ASPD +1
Ignores 3% of the enemy's physical defense based on the skill level of [Snake Eyes].
For every upgrade level of Gunslinger Shadow Weapon, ignores 3% of the enemy's physical defense.
If upgrade level is +7, ASPD +1, Ranged Physical Attack 3%
If upgrade level is +9, ASPD +1, Ranged Physical Attack 5%

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bBaseAtk,.@r;
bonus bMatk,.@r;
bonus2 bIgnoreDefClassRate,Class_Normal,3*(getskilllv("GS_SNAKEEYE")+.@r);
.@aspd = 1;
if (.@r>=7) {
   .@aspd += 1;
   bonus bLongAtkRate,3;
}
if (.@r>=9) {
   .@aspd += 1;
   bonus bLongAtkRate,5;
   bonus bAspd,.@aspd;
}
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