Item Details

Dark Knight Glove ( Dark_Knight_Glove )

ID 2780 Dark Knight Glove
Dark Knight Glove Buy Price: 20 zeny Sell Price: 10 zeny Weight: 50 Slots: Not specified
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Right_Accessory + Left_Accessory
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 1
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

A glove worn by a cursed Dark Knight.
Account Bound
Class: Accessory
Weight: 50
Requires Level: 1
Usable By: All Jobs
Adds a chance of buffing the user for 10 seconds when performing a physical attack; Aspd + 2%.

Set Bonus
Dark Knight Mask (Type A)
Dark Knight Glove (Type A)
Dark Knight Belt (Type A)
Int + 5
MATK + 15%
Reduces damage taken from Angel race enemies by 10%.

Account Bound.
A glove worn by a cursed Dark Knight.
When attacking, increase the ASPD by 2% for 10 seconds with a low chance.
Dark Knight Set
Dark Knight Mask
Dark Knight Belt
Dark Knight Glove
Matk +15%, Int +5,
10% of the damage is decreased when attacked by angel-type monsters.
Class: Accessory
Defense: 1
Weight: 50
Required Level: 80
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? No
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
autobonus "{ bonus bAspdRate,2; }",10,5000,BF_NORMAL,"{ specialeffect2 EF_ENHANCE; }";
Script References
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified