Dark Knight Glove ( Dark_Knight_Glove )
| ID 2780 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 50 | Slots: Not specified | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Right_Accessory + Left_Accessory | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 1 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 1 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: Not specified | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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A glove worn by a cursed Dark Knight. Account Bound. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
autobonus "{ bonus bAspdRate,2; }",10,5000,BF_NORMAL,"{ specialeffect2 EF_ENHANCE; }";
Script References
bAspdRate
Item Bonus
bAspdRate
Signature:
Description:
Attack speed + n%
specialeffect2
Command
specialeffect2
Signature:
Description:
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
<Player name> parameter will display <effect number> on another Player than the
one currently attached to the script. Like with specialeffect, when specifying
a player, <send_target> must be supplied, specifying AREA will retain the default
behavior of the command.
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified
Not specified Not specified Not specified Not specified |
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