Item Details

Blue Shinobi Belt [1] ( Shinobi_Sash_H_BR )

ID 28553 Blue Shinobi Belt [1]
Blue Shinobi Belt [1] Buy Price: zeny Sell Price: 0 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Right_Accessory + Left_Accessory
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: Not specified Gradable: Not specified Element: Neutral Classes: Not specified

Shinobis que desafiam as tradições de suas crenças ainda se veem como Ninjas – no entanto, eles preferem se diferenciar de seus demais com acessórios azuis, em vez de vermelhos.
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Dano mágico +5%.
Pós-conjuração -10%.
Velocidade de ataque +5%.
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A cada nível de [Pétalas Flamejantes]:
Dano de [Dragão Explosivo] +5%.
A cada nível de [Lança Congelante]:
Dano de [Grande Floco de Neve] +15%.
A cada nível de [Lâmina de Vento]:
Dano de [Brisa Cortante] +8%.
A cada nível de [Assalto das Sombras]:
Dano mágico contra oponentes de propriedade Sombrio +4%.
A cada nível de [Chamado da Morte]:
Dano mágico contra oponentes de propriedade Sombrio +4%.
A cada nível de [Substituição]:
Dano mágico contra oponentes de propriedade Sombrio +4%.
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Tipo: Acessório
DEF: 0 DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Todas

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@a = (getskilllv("KO_GENWAKU")+getskilllv("KO_JYUSATSU")+getskilllv("KO_KYOUGAKU"));
bonus bMatkRate,5;
bonus bAspdRate,5;
bonus bDelayrate,-10;
bonus2 bMagicAddEle,Ele_Dark,4*.@a;
bonus2 bSkillAtk,"NJ_BAKUENRYU",5*getskilllv("NJ_KOUENKA");
bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",15*getskilllv("NJ_HYOUSENSOU");
bonus2 bSkillAtk,"NJ_KAMAITACHI",8*getskilllv("NJ_HUUJIN");
Script References
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bMagicAddEle Item Bonus
bMagicAddEle
Signature:
bonus2 bMagicAddEle,e,x;
Description:
+x% magical damage against element e
bSkillAtk Item Bonus
bSkillAtk
Signature:
bonus2 bSkillAtk,sk,n;
Description:
Increases damage of skill sk by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 No Not specified 1 Details

Not specified