Item Details

Illusion Tablet [2] ( Tablet_IL )

# 28626 Illusion Tablet [2]
Illusion Tablet [2] Buy: zeny Sell: 0 zeny Weight: 80 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Both Locations: Weapon
Attack: 170 M. Attack: N/A Range: 1 Defense: N/A
Weapon Level: 4 Armor Level: N/A Equip Level Min: 100 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Neutral Classes: N/A

Tábua de mármore com palavras santas gravadas.
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Resistência física a oponentes de propriedade Sombrio -30%.
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Dano físico contra oponentes de propriedade Sombrio, Maldito, Veneno e Fantasma +10%.
A cada 3 refinos até o +10:
Dano físico contra oponentes de propriedade Sombrio, Maldito, Veneno e Fantasma +10%.
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Conjunto
[Anel Ilusional]
Velocidade de ataque +8%.
A cada 2 refinos da arma:
Dano crítico +5%.
Refino +9 ou mais:
CRIT +15.
Refino +11 ou mais:
ATQ +100.
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Tipo: Livro
ATQ: 170 ATQM: 0
Peso: 80
Nível da arma: 4
Nível necessário: 100
Classes: Sacerdotes, Sábios, Mestres Taekwons e evoluções

Increase physical damage against Shadow, Undead, and Ghost property monsters by 10%.
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For every 3 refine levels, increase physical damage against Shadow, Undead, and Ghost property monsters by additional 10%, up to 10 refine levels.
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Increases physical damage taken from Shadow property monsters by 30%.
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Set Bonus:
Illusion Tablet [2]
Illusion Ring [1]

ASPD + 8%.
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For every 2 refine levels of Illusion Tablet, increase critical damage by 5%.
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When refined to +9 or higher, CRI + 15.
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When refined to +11 or higher, ATK + 100.
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Type : Book
Attack : 170
Weight : 80
Weapon Level : 4
Required Level : 100
Class : Sage, Priest, and Star Gladiator classes

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@val = 10 + 10*(min(getrefine(),10)/3);
bonus2 bAddEle,Ele_Dark,.@val;
bonus2 bAddEle,Ele_Undead,.@val;
bonus2 bAddEle,Ele_Poison,.@val;
bonus2 bAddEle,Ele_Ghost,.@val;
bonus2 bSubEle,Ele_Dark,-30;
N/A
N/A

N/A