Item Details

Cursed Knight's Shield [1] ( Bloody_Knight_Shield )

ID 28942 Cursed Knight's Shield [1]
Cursed Knight's Shield [1] Buy Price: zeny Sell Price: 0 zeny Weight: 80 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Shield
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Escudo gigante usado pelo Cavaleiro Sanguinário.
É impossível limpar as manchas de sangue.
--------------------------
ATQ da arma +3%.
Dano mágico +3%.
Velocidade de ataque +10%.
Resistência a oponentes de todas as propriedades +7%.
--------------------------
Ao receber danos físicos ou mágicos:
1% de chance de ativar o [efeito A] por 4 segundos.
Ao realizar ataques físicos ou mágicos:
1% de chance de ativar o [efeito B] por 4 segundos.
--------------------------
Refino +7 ou mais:
ATQ e ATQM +10.
Refino +9 ou mais:
Velocidade de ataque +1.
Refino +12 ou mais:
Pós-conjuração -3%.
--------------------------
Efeito A:
Recupera 25 de SP por segundo.
--------------------------
Efeito B:
Recupera 150 de HP por segundo.
--------------------------
Tipo: Escudo
DEF: 0 DEFM: 0
Peso: 80
Nível necessário: 1
Classes: Todas

Shield kuat yang dikenakan oleh Cursed Knight.
Menurut legenda, apabila kamu memurnikan Shield ini, kamu akan mendapatkan kekuatan luar biasa.
_
Menambah Atk speed (mengurangi delay after attack sebesar 10%)
ATK + 3%, MATK + 3%.
Mengurangi serangan yang diterima dari Semua element monster sebesar 7%.
Saat terkena damage, terdapat kemungkinan recovery 25 SP per detik selama 5 detik.
Saat menyerang dengan serangan fisik atau magic, terdapan kemungkinan recovery 150 HP per detik selama 5 detik.
Jika Tingkat tempat +7 atau diatasnya, ATK + 10, MATK + 10.
Jika Tingkat tempat +9 atau diatasnya, ASPD + 1.
Jika Tingkat tempat +12 atau diatasnya, reduce delay after skill -3%.
Jenis : Shield Def : 0
Berat : 80
Syarat Lv : 1
Job : Semua Job

The knight's shield that the cursed knight carried.
It is said that purifying the curse will give you stronger natural power.
_
Increases attack speed (reduces delay after attack by 10%).
ATK + 3%, MATK + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 10, MATK + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
Class: Shield
Defense: 0
Weight: 80
Requires Level: 1
Usable By: All Jobs

Account Bound.
Once Moon Knight was a protector of the weak, but over time he turned into an ordinary mercenary.
Perhaps this shield will help you and atone for the sins of the ill-fated knight?
-------------
ASPD +10%.
ATK, MATK +3%.
Reduces damage taken from all properties by 7%.
-------------
Has a chance of activate effect for 5 seconds when recieving damage: restore 25 SP every second.
Has a chance of activate effect for 5 seconds when dealing physical or magical damage: restore 150 HP every second.
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[If refine lv +7 or higher]
ATK, MATK +10
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[If refine lv +9 or higher]
ASPD +1.
-------------
[If refine lv +12 or higher]
Skill delay -3%.
-------------
Class: Shield
Defense: 0
Weight: 80
Required Level: 1
Jobs: All

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bAspdRate,10;
bonus bAtkRate,3;
bonus bMatkRate,3;
bonus2 bSubEle,Ele_All,7;
autobonus2 "{ bonus2 bSPRegenRate,25,1000; }",50,5000;
autobonus "{ bonus2 bHPRegenRate,150,1000; }",50,5000;
.@r = getrefine();
if (.@r>=7) {
   bonus bBaseAtk,10;
   bonus bMatk,10;
}
if (.@r>=9) {
   bonus bAspd,1;
}
if (.@r>=12) {
   bonus bDelayrate,-3;
}
Script References
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
bAtkRate Item Bonus
bAtkRate
Signature:
bonus bAtkRate,n;
Description:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
bSubEle Item Bonus
bSubEle
Signature:
bonus3 bSubEle,e,x,bf;
Description:
+x% damage reduction against attack element e with trigger criteria bf
bSPRegenRate Item Bonus
bSPRegenRate
Signature:
bonus2 bSPRegenRate,n,t;
Description:
Gain n SP every t milliseconds
bHPRegenRate Item Bonus
bHPRegenRate
Signature:
bonus2 bHPRegenRate,n,t;
Description:
Gain n HP every t milliseconds
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
bMatk Item Bonus
bMatk
Signature:
bonus bMatk,n;
Description:
Magical attack power + n
bAspd Item Bonus
bAspd
Signature:
bonus bAspd,n;
Description:
Attack speed + n
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified