Item Details

Witch Zilant's Mirror [1] ( Jirant_Mirror )

ID 28956 Witch Zilant's Mirror [1]
Witch Zilant's Mirror [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 50 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Shield
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 80
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 65 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Usado em rituais de invocação, o espelho da bruxa Jiranto também garante proteção espiritual.
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Resistência as propriedades Fogo, Vento, Fantasma e Sagrado +20%.
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A cada nível de [Fé]:
Resistência a propriedade Sagrado -2%
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Conjunto
[Vestido da Bruxa]
Dano mágico +5%.
Ignora 25% da DEFM dos monstros Chefes.
Armadura com refino +8 ou mais:
Dano mágico +5% adicional.
Ignora +25% adicional da DEFM dos monstros Chefes.
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Conjunto
[Manto da Bruxa]
Dano mágico +5%.
Conjuração variável -5%.
Escudo com refino +8 ou mais:
Esquiva perfeita +20.
Dano mágico +5% adicional.
Conjuração variável -5% adicional.
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Tipo: Escudo
DEF: 80 DEFM: 5
Peso: 50
Nível necessário: 65
Classes: Todas


Class:
Position:
Compounds On:
Weight: 0


Class:
Position:
Compounds On:
Weight: 0

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bMdef,5;
bonus2 bSubEle,Ele_Fire,20;
bonus2 bSubEle,Ele_Wind,20;
bonus2 bSubEle,Ele_Holy,20+(getskilllv("CR_TRUST")*2);
bonus2 bSubEle,Ele_Ghost,20;
Script References
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
bSubEle Item Bonus
bSubEle
Signature:
bonus3 bSubEle,e,x,bf;
Description:
+x% damage reduction against attack element e with trigger criteria bf
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified