Item Details

Illusion Saphien's Armor of Ocean [1] ( Water_Sprits_Armor_IL )

# 450145 Illusion Saphien's Armor of Ocean [1]
Illusion Saphien's Armor of Ocean [1] Buy: zeny Sell: 0 zeny Weight: 220 Slots: 1
Type: Equipment. Subtype: N/A Gender: Both Locations: Armor
Attack: N/A M. Attack: N/A Range: N/A Defense: 50
Weapon Level: N/A Armor Level: 1 Equip Level Min: 120 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Neutral Classes: N/A

Dizem as lendas que esta couraça foi forjada por Saphiens, o ferreiro que habitava os oceanos de Midgard. Ela tem a capacidade de transformar o corpo de quem a usar em água, tornando-o resistente a ataques do elemento Água.
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HP máx. +10%.
A cada refino:
HP máx. +125.
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Refino +7 ou mais:
DEF +50.
Refino +9 ou mais:
"Ao receber danos físicos, 5% de chance de ativar um [efeito] por 5 segundos.
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Efeito:
Resistência a propriedade Água +15%.
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Tipo: Armadura
DEF: 50 DEFM: 0
Peso: 220
Propriedade: Água
Nível necessário: 120
Classes: Espadachins, Mercadores e evoluções

A protective armor enhanced with water element.
It's so cold that it might chill you down to the bone.
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Grant the Armor with Water Property.
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MHP + 10%.
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For every refine level, MHP + 125.
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When refined to +7 or higher, DEF + 50.
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When refined to +9 or higher, there's a chance to reduce damage taken from Water property attacks by 15% for 5 seconds when dealing physical damage.
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Type : Armor
Def : 50
Weight : 220
Required Level : 120
Class : Swordman and Merchant Classes

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bMaxHPrate,10;
bonus bMaxHP,125*.@r;
if (.@r>=7) {
   bonus bDef,50;
}
if (.@r>=9) {
   autobonus2 "{ bonus2 bSubEle,Ele_Water,15; }",1,5000,BF_MAGIC|BF_WEAPON;
}
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