Dim Glacier Armor [1] ( D_Glacier_Armor )
| ID 450270 |
|
|||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Buy Price: zeny | Sell Price: 0 zeny | Weight: 240 | Slots: 1 | ||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Armor | |||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 203 | |||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 2 | Min. Equip Level: 230 | Max. Equip Level: Not specified | |||||||||||||||||||||
| Refineable: 1 | Gradable: 1 | Element: Neutral | Classes: Not specified | |||||||||||||||||||||
|
All Not specified
.@g = getenchantgrade();
.@r = getrefine();
bonus bBaseAtk,140;
bonus bPow,(.@r/2);
bonus bCon,(.@r/2);
if (.@r>=7) {
bonus bPAtk,2;
bonus bAtkRate,3;
if (.@r>=9) {
bonus bDelayrate,-5;
bonus bVariableCastrate,-5;
if (.@r>=11) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bAtkRate,5;
bonus bPow,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
if (.@g>=ENCHANTGRADE_B) {
bonus bAtkRate,1;
if (.@g>=ENCHANTGRADE_A) {
bonus bAtkRate,2;
}
}
}
}
Not specified Not specified Not specified Not specified |
||||||||||||||||||||||||