Item Details

Document Archer [1] ( Document_Archer_TH )

# 490609 Document Archer [1]
Document Archer [1] Buy: zeny Sell: 0 zeny Weight: 10 Slots: 1
Type: Equipment. Subtype: N/A Gender: Both Locations: Accessory Right
Attack: N/A M. Attack: N/A Range: N/A Defense: 7
Weapon Level: N/A Armor Level: 1 Equip Level Min: 100 Equip Level Max: N/A
Refineable: N/A Gradable: N/A Element: Neutral Classes: Fourth classes., All Third

The complete travel log of the Archer who explored the Tomb of Honor area.
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ATK + 100, ATK + 10%.
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Reduce After Cast Delay by 10%.
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Increase physical damage against all size enemies by 10%.
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Increase Focused Arrow Strike and Severe Rainstorm damage by 30%.
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When equipped by Ranger classes,
reduce No Limits cooldown by 90 seconds.
(No Limits effect will be removed when unequipped).
Reduce Focused Arrow Strike Variable Casting Time by 100%.
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When equipped by Maestro or Wanderer classes,
reduce Severe Rainstorm cooldown by 4 seconds.
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Set Bonus:
Document Archer [1]
Old Camouflage Bunny Hood [1]

Reduce After Cast Delay by 15%.

For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Focused Arrow Strike damage by 15%.
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Set Bonus:
Document Archer [1]
Old Maestro Song's Hat [1]
OR
Old Dying Swan [1]

Reduce Severe Rainstorm SP consumption by 60.

For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Severe Rainstorm damage by 10%.
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Type : Accessory (Right)
Def : 7
Weight : 10
Required Level : 100
Class : 3rd Class Archer

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",30;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) {
   bonus2 bSkillCooldown,"RA_UNLIMIT",-90000;
   bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-100;
}
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
   bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-4000;
N/A
sc_end SC_UNLIMIT;

N/A