Item Details

Muqaddas Sasyiir [2] ( Mocadas_G_Sword )

ID 500074 Muqaddas Sasyiir [2]
Muqaddas Sasyiir [2] Buy Price: zeny Sell Price: 0 zeny Weight: 150 Slots: 2
Type: Weapon item. Sub Type: One-Handed Sword Gender: Both Locations: Weapon
Attack: 100 Magic Attack: 230 Range: 1 Defense: Not specified
Weapon Level: 5 Armor Level: Not specified Min. Equip Level: 250 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes.

A Sword created by combining holy relics and magical power.

MATK +230.
MATK + 5%.
Increase The Cross Rain damage by 10%.

If refine rate is 7 or higher, reduces skill cooldown of Genesis Ray by 1 second.

If refine rate is 9 or higher, increase Cross Rain damage by additional 10%.

If refine rate is 11 or higher, increase Cross Rain damage by additional 10%.
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[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.MAtk + 5, reduces skill cooldown of Genesis Ray by 0.5 seconds.
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Class : Sword
Attack : 100
Weight : 150
Weapon Lv : 5
Required Level : 250
Usable by : Imperial Guard

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,5;
bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
if (.@r>=7) {
   bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000;
   if (.@r>=9) {
      bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
      if (.@r>=11) {
         bonus2 bSkillAtk,"IG_CROSS_RAIN",10;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus2 bMagicAddSize,Size_Small,15;
   if (.@g>=ENCHANTGRADE_C) {
      bonus2 bMagicAddSize,Size_Medium,15;
      if (.@g>=ENCHANTGRADE_B) {
         bonus2 bMagicAddSize,Size_Large,15;
         if (.@g>=ENCHANTGRADE_A) {
            bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-500;
            bonus bSMatk,5;
         }
      }
   }
}
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