Crown of Deceit [1] ( Crown_Of_Deceit )
| ID 5564 |
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Buy Price: 20 zeny | Sell Price: 10 zeny | Weight: 30 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Upper Headgear, Middle Headgear | |||||||||||||||||||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 3 | |||||||||||||||||||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 85 | Max. Equip Level: Not specified | |||||||||||||||||||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||||||||||||||||||
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Uma bela e misteriosa coroa mágica, usada por um cavaleiro de armadura dourada. Alguns diziam que ele despachava seus inimigos apontando o indicador para a vítima e gritava, a plenos pulmões, “Ondas de Niflheim”! Sebuah Mahkota ilusi yang pernah digunakan untuk memanggil Monster A deceptive crown that was once used to summon monsters. A beautiful crown imbued with dark magic. All Not specified
Flags
Stacking
Not specified
Usage
Not specified
Trade
Delay
Not specified
.@r = getrefine();
bonus bInt,4;
bonus bMdef,10;
bonus bVariableCastrate,-10;
if (.@r >= 7) {
bonus bDef,2;
bonus bMatkRate,5;
bonus bVariableCastrate,-5;
}
if (.@r>=9) {
bonus bMdef,5;
bonus bMatkRate,5;
bonus bVariableCastrate,-5;
bonus bDelayrate,-5;
}
Script References
getrefine
Command
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
bInt
Item Bonus
bInt
Signature:
Description:
INT + n
bMdef
Item Bonus
bMdef
Signature:
Description:
Equipment MDEF + n
bVariableCastrate
Item Bonus
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
if
Command
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Example:
bDef
Item Bonus
bDef
Signature:
Description:
Equipment DEF + n
bMatkRate
Item Bonus
bMatkRate
Signature:
Description:
Magical attack power + n%
bDelayrate
Item Bonus
bDelayrate
Signature:
Description:
Increases skill delay by n%
Not specified Script ReferencesNo documented script references were detected. Not specified Script ReferencesNo documented script references were detected. Not specified Not specified Not specified Not specified Not specified Not specified Not specified Not specified |
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