Item Details

Drooping Boto [1] ( Drooping_Boto )

ID 5779 Drooping Boto [1]
Drooping Boto [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 10 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 3
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 1 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um simpático boneco de pelúcia de um boto cor de rosa, um inteligente mamífero aquático de Brasilis. Diz a lenda que nas noites de lua cheia o boto se transforma em homem para seduzir e encantar as mulheres, enquanto prega peças para enfurecer os homens. Mas pra isso ele precisa usar um chapéu para esconder o respiradouro em sua cabeça. Seria engraçado pensar que agora o chapéu do Boto pode ser o próprio boto cor de rosa.
INT +2.
Ao realizar ataques mágicos, chance de aumentar o ATQM em 3% por 10 segundos.
Tipo: Equipamento para a cabeça
Defesa: 3
Equipa em: Topo
Peso: 10
Nível necessário: 1
Classes: Todas

All

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bInt,2;
autobonus "{ bonus bMatkRate,3; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_SUFFRAGIUM; }";
Script References
bInt Item Bonus
bInt
Signature:
bonus bInt,n;
Description:
INT + n
bMatkRate Item Bonus
bMatkRate
Signature:
bonus bMatkRate,n;
Description:
Magical attack power + n%
specialeffect2 Command
specialeffect2
Signature:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Description:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified