Item Details

Divine Guard Hat [1] ( Divine_Guard_Hat_ )

ID 5900 Divine Guard Hat [1]
Divine Guard Hat [1] Buy Price: zeny Sell Price: 0 zeny Weight: 20 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 10
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 100 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

A majestic hat that displays the divine authority that has been invested in the wearer.
Class: Headgear
Position: Upper
Defense: 10
Weight: 20
Requires Level: 100
Usable By: Royal Guard
Adds a 100% chance of casting Level 1 Genesis Ray on the target when using Holy Cross, if a higher level of this skill is known, it will be cast instead.
Adds a 100% chance of casting Level 2 Tuna Belly on the user when using Genesis Ray.
If upgrade level is +9 or higher,
Increases the damage of Genesis Ray by 10% per 2 levels of Holy Cross known.

A majestic hat that radiates divine authority.
Reduce the damage received from small, mid, big monsters by 5%.
When refined to +7 or higher, activates Heal Lv. 5 with 1% chance
to yourself when you receive physical damage. (If the skill is learned,
activates the acquired level of the skill.)
When refined to +9 or higher, increases Genesis Ray damage by 20%.
Class: Headgear
Defense: 10
Location: Upper
Weight: 20
Required Lv.: 100
Job: Royal Guard Only

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in storage: Can be dropped: Can be traded: Can be traded with partner:
Can be sold to NPC: Can be placed in the cart: Can be placed in the storage: Can be placed in guild storage:
Can be put in a mail: Can be put in an auction: Delay:
.@r = getrefine();
bonus2 bSubSize,Size_All,5;
if (.@r>=7) {
   .@level = getskilllv("AL_HEAL");
   bonus3 bAutoSpellWhenHit,"AL_HEAL",(.@level ? .@level : 5),10;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",20;
}
Not specified
Not specified

Not specified

Not specified